View Full Version : RedCine-x


John Reeve
June 30th, 2012, 01:13 PM
Hi Guys I am trying to nail down a workflow for an upcoming epic shoot. The client would like 2048x1080 cinform AVI's made from our 5K 5120x2700 r3d's.

I am grading live on the RAW SDI and saving LUT's as .cube files to import into firstlight later. So my plan was to export this from REDCine-X Pro build 14 PC:

REDcolor3
REDlogFilm
MOV, GoPro Cineform @ 2048x1080

On the Mac running REDCine-X Pro this gives me a nice RAW looking MOV.

On the PC however REDCine-X Pro with the same settings gives me a picture with an ugly green overlay. What am I doing wrong here on the PC?

The command line tools on the PC produce clean images but they are not RAW so my LUT's dont work.

John Reeve
June 30th, 2012, 01:24 PM
Export using the option "RGB export 444" seams to have fixed it...

Edit* now i have a clean picture (no green overlay) but im not sure how to set my encode / decode curves to properly represent the REDlogFilm footage. Any suggestions?

John Reeve
June 30th, 2012, 05:02 PM
I've found that LogC in and LogC out is consistent with what I see in REDcine-X so for now those are the settings I am using.

Les Dit
July 18th, 2012, 05:29 PM
You are probably only getting 8 bit deep files.

Mike Harrington
July 26th, 2012, 12:20 PM
you can command line red raw to cineform raw...much smaller filesize

also cineform will not respect red color space metadata...i.e the result will not look the same...so color correcting on the SDI will look different from the cineform file....

if your client wants finished cineform files then I would convert R3d to cineform and CC those cineform files....

or go r3d to tiff/exr ect then go to cineform from those

also a file does not need to be raw to have a LUT applied does it?