View Full Version : FCP X: Looking Forward While Looking Back.
Bill Davis June 30th, 2011, 03:30 PM Chris Hurd has kindly posted a feature length article of mine giving a little historical perspective on where FCP came from and where FCP X might be going.
FCP X: Looking Forward While Looking Back at DVInfo.net (http://www.dvinfo.net/article/post/looking-forward-while-looking-back.html)
Excellent opportunity for all the worriers here to make the case of why I'm wrong in thinking that the release of FCP X is going to be a LOT like the release of FCP 1.0
Food for thought.
Enjoy.
Henrik Reach June 30th, 2011, 03:46 PM Good article!
I especially agree with the following quotes:
"In my experience, it’s a sweeter life when you get your cage rattled every so often. You can shun it or embrace it. What you can’t do is avoid it."
Change IS good, as it forces us to think differently now and then, and let's us explore new possibilities. Without change it's very easy to be set in the old ways - stick to the old ways of doing things, stick to the effects we've grown to love, the style we're familiar with. A little change now and then is great for my creative work.
"That’s instructive in the present, and I think that’s where the current FCP X discussion has largely become stuck. We keep yelling about what it’s not. And quietly ignoring what it is and even more important, what it’s likely to become."
Dom Stevenson June 30th, 2011, 04:28 PM A superb contribution to the debate that will annoy many a dinosaur on this forum, but someone had to say it and you've done it brilliantly.
The more I play with this program, the more convinced I am i'm looking at the future.
Yes, there's a long way to go, but there's gold in them hills.
FCPx can be infuriating - particularly for those of us that invested so much time (and cash) into learning - and in my case teaching - the original. The simplicity of the new approach will be an inspiration to a new generation of film makers, and pull the carpet from beneath the "pros", as the rather arcane hocus pocus of "professional" NLE's becomes increasingly sidelined.
FCPX takes us closer than we've ever been to the essence of storytelling, and this is only the embryo stage of what guarantees to be a phenomenal game changing film making tool.
Great article. Many thanks Bill.
Heath McKnight July 1st, 2011, 01:16 PM Awesome article, Bill. I went through the same exact thing you did, when I adopted FCP during the summer of 1999, when Adobe Premiere 5.1 failed me for the last time. I cut stuff that went on the TV news station I worked at, while cutting my little feature film, weddings, etc.
Ironically, the people who are declaring that Apple now (today) don't care about professionals, have been decrying FCP since 1999. Give me a break! NOW you think FCP is professional?? If I see certain people's names under the title of a blog or article, I avoid it. Some of them are on this board, other boards or in magazines or on websites.
The mob mentality of trashing FCP X was annoying and I'm glad I tuned it out, and bravo for your great article!!
Heath
Steve Connor July 1st, 2011, 01:30 PM A brilliant perspective on the situation, thanks for posting this. As a long time FCP user I got caught up in the hysteria as well, I actually downloaded FCPX yesterday, I have been editing with it all day today and have found I like it a lot.
I will be using PPro instead of FCP7 for a while as I like the fact it is now mature (ish) 64 bit software, but I plan to also edit projects on FCPX too and I'm looking forward to the journey.
Brett Sherman July 2nd, 2011, 08:08 AM I agree with you on innovation. I'm excited to try FCP X. The way it works with media is more similar to the way I currently work with Final Cut Pro 7, having pretty much abandoned the way the bins work. I also agree with apple that the concept of "tracks" is unnecessary and wastes a lot of time. So I'm all for major tweaks to the UI.
However, I can't use Final Cut Pro X. There is a whole list of dealbreakers and virtually everyone has one. I couldn't care less about tape deck support. But there is no way I can use it until it opens Final Cut Pro 7 projects. Storing Render files on the same drive as the event file is also a deal-breaker. It means I can't keep my event files all in the same location. I have to think 10 years ahead as I work at an institution and am never really "done" with a project. I'm not convinced enough that Apple will fix these problems in a timely manner, so I can't start a new project on Final Cut Pro X for fear that features I need may never arrive or arrive too late. So any project I do has the potential to be abandoned or inaccesible in the future.
The next year will be instructive as to how Apple responds. My guess, people will start to like what FCP X does, but they won't switch until Apple addresses their dealbreakers. If it doesn't happen within a year, it's dead, people will switch to competing products. The difference between FCP 1.0 and now, is that Apple was competing with over-priced Avid's then and cornered a piece of the market. Now Avid's are cheaper and Premiere Pro is quite capable. Apple simply does not have the luxury of time to fix the problems.
Steve Connor July 2nd, 2011, 11:55 AM I don't think it will be "dead", out of two million seats of FCP7 I bet there's probably less than 2-300,000 that are used for "High-end" Production and are likely to be switching elsewhere.
I think Apple have anticipated this well in advance and may well be letting the high end go to Avid and Adobe. It feels very much like starting again for Apple in the video editing world. FCPX will appeal to the next generation of Editors and Filmmakers, like it or not Apple are very good at predicting the future.
Heath McKnight July 2nd, 2011, 01:06 PM Hey Brett,
Makes sense to me why you'll do a wait-and-see. It's a little weird for me, because I have an on-going client who tends to just have me replace video and photos for short commercials and YouTube videos, but keeping the music and some of the graphics the same. So I'm a little concerned about switching to FCP X; but, these are short little videos and it'll give me an excuse to re-cut the music and graphics bed.
Heath
Craig Seeman July 2nd, 2011, 03:53 PM I guess this is the 3rd great revolution for me. I started in Post in 1980. In 1989 Avid had so much ridicule because at about $60k it was a toy compared to $1M online rooms. It had horribly fuzzy pictures barely usable for offlining.
By 1999 Avid was into online and FCP 1.0 was laughed at as the toy.
Here it is 2011 and once again FCPX is called a consumer toy. Apple know what they're doing and they're in the position to take a short term hit while FCPX becomes the next great NLE as I think it can.
Key is its database/metadata handling and its AV Foundation base. While there may be feature paucity at the moment, it's the foundation for a very powerful NLE. Apple would not have built that foundation investing R&D resources if they had no intention of taking advantage of it.
BTW anybody who says it's iMovie based doesn't understand the foundation. iMovie is Quicktime based and FCPX is AV Foundation based. There are superficial similarities in the GUI because Randy Ubillos has been working on improving and editor's GUI since he did so with iMovie. Had Ubillos had is way, iMovie would have been called First Cut which would be the offline editor to FCPX's eventual online capabilities. In fact, that a client can now give you an iMovie "selects" cut instead of a "paper cut" is a big step forward for some editing workflows.
Brett Sherman July 4th, 2011, 01:52 PM I don't think it will be "dead", out of two million seats of FCP7 I bet there's probably less than 2-300,000 that are used for "High-end" Production and are likely to be switching elsewhere.
I guess I mean "dead" in the pro market. Yes, if Apple takes longer than a year to fix the problems that prevent pro's from using it, they will move to other products. The increased rendering speed of Adobe and Avid compared to plodding FCP 7 will be hard to resist. I do believe, Apple will fix these things. I'm just not sure they thought they were going to have to. I don't consider myself a high-end user, but I can't work with FCP X in it's current form. Not because of the interface, but rather the critical missing features.
Andy Wilkinson July 4th, 2011, 02:15 PM Brett, that's exactly how I feel. I'm not a "high end user" of FCP but the features the new FCP X currently has not got (and may or may not get in the next 6-12 months) mean it's basically dead in the water for me (even if it has some neat things I'd really like). I'm using Vegas on a PC and will keep using FCS2 on my Mac Pro and MBP for a while as I greatly enjoy them both/can get the things I need done really well with them - but more and more I'm thinking of getting up to speed with Adobe CS5.5 Prod Premium.
If (and it's a VERY BIG if) Apple "back peddle" to recapture the kudos of being a pro video supplier anytime soon - then I'll look again - but I'm not expecting I'll need to - but I'd happily be proved wrong. To me, the path seems set.
Maybe in 1-2 years it'll be OK ...who knows....but I can't wait that long as meantime I have a video business to run, feed my family and Apple just lost my trust, big time. It'll be a VERY hard sell second time around. I now really don't think they want the serious video pros as their clientele anyway, judging by the heavyweight, informed comment that I've read in the last week or so (and a plethora of web chatter that we've all been deluged with too).
Bottom line - the inability to open legacy FCP projects in FCP X is the real killer for me. There is NO EXCUSE for that when other NLE's can open FCP projects. What a stupid and silly omission. Apple blew it with that (and killing FCP7 availability on the day of FCP X launch - Highly unprofessional). Like numerous others, I often get corporate clients requesting a refresh or variation of stuff that I did for them 1, 2, 3 maybe years ago for a specific meeting, market segment or whatever.
And one more thing. Once most of the "real movie pros" desert the Apple FCP "brand", will it still retain it's "value" with all the millions of aspring creatives in the marketplace? I think I know the answer to that one...
Just as well they do (pretty nice) phones and iPad things really well then.
Bill Davis July 4th, 2011, 02:59 PM I'm interested in the perspective of all those who say that massive "pro" features are missing.
While I believe that there are a mountain of "conveniences" that have been stripped out in the quest for a leaner, quicker, more modern app - what exactly are the "features" that are inherent to the functional editing for most of you that you find missing?
For example, yes, OMF export is gone. But while that might feel particularly critical for those who work with big teams of specialists - it certainly doesn't mean that one can't marry audio and video inside FCP X. Merely that you can't do that in precisely the same very convenient and current workflow compatible way in which you could with FCP 7. But while that may make it less convenient for your tasks, you're not arguing that quality audio is impossible for the new build.
Maybe I'm missing something here. But I'd honestly like to know, what is actually truly "missing" from FCP X as a capable general purpose video editing tool compared to FCP 7?
Anyone?
Henrik Reach July 4th, 2011, 03:16 PM Multicam is probably a big deal for some. Not opening old projects is also a pretty big deal for most, but starting from scratch, that's not as bad.
XML in/out is crucial if we're supposed to be able to use FCP X together with others (and our past selves), though, and I suspect that will come pretty soon.
Shaun Roemich July 4th, 2011, 05:42 PM Maybe I'm missing something here. But I'd honestly like to know, what is actually truly "missing" from FCP X as a capable general purpose video editing tool compared to FCP 7?
Track based editing, media management in MY control, opening legacy projects and I/O support.
Any single one of those is a deal-killer for me.
David Knaggs July 4th, 2011, 05:53 PM But I'd honestly like to know, what is actually truly "missing" from FCP X as a capable general purpose video editing tool compared to FCP 7?
Bill, that's a great question! I'm slowly going through my FCP X tutorials and trying to figure that out for myself - as a "one-man-shop" who would very much like to drop "Classic FCP" (I'm on FCP 6, not 7, so I prefer to use the generic term "Classic FCP" to denote any of FCP 1-7) and shift onto FCP X for paid work as soon as it can stand up to it.
I have one "definite" plus a number of "concerns" which I'm currently trying to figure out if they are truly valid.
1/ The definite is the inability to import Classic FCP files. That is huge for me. I frequently have to re-visit, re-open and make new additions and updates for clients.
2/ My number one "concern". How well can FCP X reconnect media? I have one major client where I shoot and edit in their offices for a couple of days per week. If I want to do a bit of editing in my home office over the weekend, I can copy the entire project from their RAID onto a more portable hard drive to take home and can then later copy the newly created files back onto their RAID using Reconnect Media. FCP 6 is fairly "smart" and can therefore handle this sort of thing fairly easily. On my tutorials so far, I've found how to assign the project to an external hard drive (rather than use the Mac's drive) but haven't yet gotten to a further tutorial which can shed any light on how well it can reconnect media (in the scenario above) or if it can handle a project spanned across two external hard drives. Have you found the answer to that one yet, Bill? Or anyone else? Until I get certainty on this point, I'm most reluctant to attempt any paid work on FCP X.
3/ A lesser concern. If I'm not happy with the job that the FCP X sound tools do on a clip and would like to do further work on that clip in Soundtrack Pro, can I round-trip the clip directly from FCP X to STP and back (round-trip)?
4/ Same thing with Motion 5. Can I round trip from FCP X to Motion 5 and back? Mark Spencer has indicated that you can't in his "Motion 5: Five Missing Features" article on PVC. But I haven't tried this for myself yet.
Points 3 and 4 aren't necessarily "deal-breakers" and are lesser concerns.
But bear in mind that I'm only talking about version 1.0 here (of FCP X). For all we know there might be updates in the next weeks which could make these concerns redundant.
Brett Sherman July 5th, 2011, 10:10 AM Track based editing, media management in MY control, opening legacy projects and I/O support. Any single one of those is a deal-killer for me.
Those are mine, except for track-based editing. I think it will probably be great to eliminate the hassle. And that is a feature that I think people will learn to deal with over time and ultimately learn to like. However, they have to add audio routing controls control to be able to do it.
Opening FCP 7 projects they have to fix, period. So I'm sure it will be done. I/O support for displays is coming I believe.
Media Management is perhaps my biggest fear. Apple's condescending "you guys never knew how to do it anyways" response, does not engender confidence. I work for an organization with two editor/cameramen. We generate 6-10TBs of footage a year. We are expected to have access to everything we've ever shot. We work on different edit systems and laptops. This is not a trivial concern. I will forgo judgement on this as I haven't bought FCP X yet and can't evaluate it. But I'm not sure the control is there yet.
Craig Seeman July 5th, 2011, 11:02 AM Actually you can do track based editing although it's awkwardly implemented.
A Secondary Storyline works much like a track. You need to lasso or command click connected clips and use Command G. You'll see a dark gray bar above the clips and you can then trim and transition between them etc, and it interacts with the Storyline below it just as a track would in my testing so far.
The problems are:
Secondary Storyline can't use the Precision Editor on a Secondary Storyline
You can't make creating a Secondary Storyline a default behavior.
There's no "row select" tool to convert an entire or even a part of a row to a Secondary Storyline.
Shaun Roemich July 5th, 2011, 03:25 PM except for track-based editing. I think it will probably be great to eliminate the hassle. And that is a feature that I think people will learn to deal with over time and ultimately learn to like.
Actually you can do track based editing although it's awkwardly implemented.
A Secondary Storyline works much like a track. You need to lasso or command click connected clips and use Command G. You'll see a dark gray bar above the clips and you can then trim and transition between them etc, and it interacts with the Storyline below it just as a track would in my testing so far.
I need to be able to do traveling mattes and blend modes between layers, either as a luma or alpha matte. Doesn't sound like that is an option right now.
Craig Seeman July 5th, 2011, 03:41 PM I need to be able to do traveling mattes and blend modes between layers, either as a luma or alpha matte. Doesn't sound like that is an option right now.
Blend modes work with both Connected Clips and Secondary Storylines. I haven't tried a traveling matte yet. Alpha channels are supported but I haven't tried luminance for example though.
From the manual.
_________
Apply the luma key effect
In the Timeline, move the playhead to the point in the background clip (the clip you want to superimpose the luma key clip over) where you want the key to start.
In the Event Browser, select the part of the foreground clip (the luma key clip with the black or white you want to remove) you want to key over the background, and choose Edit > Connect to Primary Storyline (or press Q).
Select the foreground clip in the Timeline and click the Effects button in the toolbar.
In the Effects Browser, select the Luma Keyer effect.
Tip: Type “keyer” in the Effects Browser’s search field to quickly find the Luma Keyer effect.
Do one of the following:
Drag the effect to the Timeline foreground clip to which you want to apply it.
Double-click the effect thumbnail to apply it to the selected clip.
The Luma Keyer effect automatically configures itself to remove black video. If the resulting key is not right or you would like to improve it, you can adjust the luma key effect.
Shaun Roemich July 7th, 2011, 01:43 PM Craig: that's a pretty simplistic approach to something I use in virtually every single one of the videos I produce. Doesn't work for me.
Craig Seeman July 7th, 2011, 02:16 PM I agree.
I've testes a typical foreground, background, matte workflow that's viable.
Primary Storyline - Video Clip
1st Connected Clip - Matte Clip - Blend Mode use either Stencil Luma or Silhouette Luma depending on whether you want black or white to cut the hole.
2nd Connected Clip - Video Clip - Blend Mode use Behind
The Blend Modes have some new and oddly named functions but they work fine. While Stencil and Silhouette sound odd they're just Luma Key and Inverse Luma Key. Behind is also odd and there's no description of it in the manual but it results in the top connected clip filling the hole,
It's a standard foreground, luma matte, background arrangement. I've not seen this in any tutorial or posted by anyone else in any forum. As you mention this is quite a common function so I'm surprised it's completely undocumented. I don't think anyone would know what Stencil, Silhouette, Behind would mean.
BTW the neat thing about the Connected Clip concept is you can now move around the Primary Storyline clip and the two other layer will travel with it. Of course you can make a Compound Clip (Nest) as well.
|
|