View Full Version : Cs 5 vs 5.5
Randy Johnson April 30th, 2011, 03:13 PM I think its great Adobe updated all their apps but I only really care about Premiere Pro and maybe Encore. Is there a dumbed downn list somewhere that shows excatly whats new in Premiere CS 5.5? I am mainly about performance and work flow now not so much CUDA but I just want fast AVCHD editing.
Ann Bens May 1st, 2011, 09:02 AM improved trial version for Adobe Premiere Pro CS5.5 Premiere Pro work area (http://blogs.adobe.com/premiereprotraining/2011/04/improved-trial-version-for-adobe-premiere-pro-cs5-5.html)
Adobe Premiere Pro CS5.5: What’s new and changed Premiere Pro work area (http://blogs.adobe.com/premiereprotraining/2011/04/adobe-premiere-pro-cs5-5-whats-new-and-changed.html)
http://www.adobe.com/products/premiere/tech-specs.html
Adobe Media Encoder CS5.5: What’s new and changed Premiere Pro work area (http://blogs.adobe.com/premiereprotraining/2011/04/adobe-media-encoder-cs5-5-whats-new-and-changed.html)
Encore stays pretty much the same.
David Dwyer May 1st, 2011, 11:25 AM So is CS5.5 just an paid update file or is it a complete new install?
Harm Millaard May 1st, 2011, 12:39 PM New install.
Randy Johnson May 1st, 2011, 01:39 PM Thanks thats the info I was looking for. BTW does anyone know if the CUDA engine is used in Encore for rendering? If not I guess I need to render in Premiere before bringing it into Encore?
Harm Millaard May 1st, 2011, 03:33 PM Randy,
I have not tried it, so I'm not 100% sure, but logic says Encore does not use hardware MPE. Just as AE does not use hardware MPE, even though AE is 64 bit.
Why?
1. Encore is still a 32 bit application with all the inherent limitations.
2. Hardware MPE is only used for some transitions, effects, blending, scaling and blurring.
3. Encoding is NOT hardware assisted. It is purely a CPU matter.
Randy Johnson May 1st, 2011, 10:40 PM I understand why it doesnt but dont you think it should? I mean if I have a Premiere time line then I use Dynamic link to go to Encore to make the DVD doesnt Encore have to do the rendering?
Robert Baynosa May 2nd, 2011, 06:21 PM so do you guys see any compelling reason to upgrade?
Randy Johnson May 2nd, 2011, 06:30 PM Not for me.
Bo Skelmose May 3rd, 2011, 12:05 AM Getting Adobe audition in a newer version would be my only reason for uograding - but I can wait for the next Premiere upgrade.
Steve Kalle May 3rd, 2011, 02:11 AM I swear that I read about automatic audio syncing just like Plural Eyes.
Check out the auto-stabilizing effect in AE - it is AMAZING!
AME can now encode to multiple formats - NO need for Telestream, Squeeze or other costly encoders.
EDIT: I take my last comment back. I read about its Watch folders. ALL of this is currently available in CS5. I usually defend Adobe but this is ridiculous.
Todd Kopriva May 3rd, 2011, 02:30 AM > I swear that I read about automatic audio syncing just like Plural Eyes.
You can synch according to timecode, numbered markers, or In or Out points.
Ann has already provided links to my posts with the details of what's new and changed. I'm happy to answer any questions about the new and changed features.
One thing to note is that the trial version of Premiere Pro CS5.5 is fully functional (http://adobe.ly/hcOibb) (unlike in the past), so you can see for yourself whether it's worth upgrading for you.
Todd Kopriva May 3rd, 2011, 02:32 AM Actually, it looks like Ann didn't give the details for what's new and changed in After Effects CS5.5, so here's that link (http://adobe.ly/hX01mB).
Randy Johnson May 3rd, 2011, 03:15 PM Actually I did read about a automatic lip sync feature in CS 5.5 like the one thats going to be in the new FCP X. Its a shamee that a company like pluar eyes makes such a nice piece of software just to be made obsolete shortly after its release. you guys remember a company called United Media they made a program called "multi-cam" It had way too little way too late and cost way too much but it was made obsolete when companies started integrating multi-cam features right into the software without the need for a plug-in.
Brian Parker May 6th, 2011, 11:00 AM Does the Plural Eyes software truly sync files automatically just by looking at the waveform? If it does then that would be better than the CS5/5.5 method of manually adding markers to each audio clip in the timeline and then using the "Sync" command.
Kelly Huffaker May 7th, 2011, 08:25 PM Pluraleyes does indeed sync the footage looking at the wave forms. Ive had lots of success with it. I was told over at the adobe forums that CS5.5 doesnt do what Pluraleyes does, but rather some type of timecode syncing.....whatever that is???
Kevin Monahan May 10th, 2011, 03:43 PM Yes, you can use timecode to sync up your clips. For example, if your video timecode matched your audio timecode, then you could merge them with that timecode, rather than lining them up manually.
Adam Gold May 10th, 2011, 03:49 PM In CS5, this doesn't work with m2t clips from a CF card, as from the MRC1k recorder, although it works fine with tape imports. With m2t files from cards, the timecode option is greyed out.
Has this been fixed in CS5.5?
Wesley Cardone May 12th, 2011, 01:31 PM I bought PluralEyes a few months ago and have come to depend on it. It is not a cure-all for audio sync. It has been fooled by one of my projects returning junk but it did the job the other 95% of the time where I would have worked hours on it. In addition, it enables synching that an ordinary person cannot do. One of my projects had two cameras running independently on and off during a wedding reception. The DJ's music in the background was all that was needed to synch up various clips where each videographer was working independently of the otherr.
The sync is more than matching up frame-for-frame. It does a sub-frame synchronization for a lot of precision.
On the failed project I probably could have worked with it to get success but that project was so simple that a manual sync was pretty easy to do. It's just that I gave up with the first attempt because I knew that in another ten minutes I would have it manually.
At $150 it was a no-brainer to buy. They have a full-featured trial version you can test it out with.
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