Adam Stanislav
August 7th, 2010, 06:12 PM
I have been meaning to discuss this and never got to it, but people have brought it up in the toe-in thread, and I would much rather we just discussed toe in in that thread, so here goes.
As we have discussed before, and as one person has absolutely and vehemently accused us of not knowing what we are talking about, 3D depends on the size of the screen. Or should I say on the width of the screen.
If we shoot for the big screen, the vergence is too small on a TV/computer monitor. If we shoot for the TV/computer monitor, the vergence is too big on the big screen. As it is easier on the eyes to exaggerate the convergence than to exaggerate the divergence, we tend to shoot for the big screen and err on the small screen. Alas, this is an error which haunts us more and more as more and more people watch big-screen movies on a small screen in the comfort of their homes, watching them on DVD and BD.
I have shown some trigonometry in the opening post of To toe in or not to toe in, that's the question (http://www.dvinfo.net/forum/3d-stereoscopic-production-delivery/482803-toe-not-toe-thats-question.html), and you can read it there. The same math applies when discussing divergence, spacing the objects too far apart on the big screen: The farther away from the screen we are, the smaller the angle of divergence we use.
What we need to remember is that both the convergence ("toe in") and the divergence ("toe out") approach a zero angle (relative to parallel lines) as the distance approaches infinity. And, as I pointed out, infinity is closer than we may think of, especially with regards to toe in (convergence). But, no matter how far from the screen we are, convergence will never become divergence, nor will divergence ever become convergence. It is mathematically (and physically) absurd to suggest that we should space the two images of the object we are gazing at to something like one meter (1000 mm) apart when our eyes are 55-65 mm apart, thinking that the divergence will magically turn into convergence because of the distance. It will not. Never, ever.
The same trigonometry applies to this as what I presented in the toe-in thread. For example, if you space the images 1 m (1000 mm) apart, they will be 500 mm apart from the point in front of the center between the eyes, producing 470 mm divergence (for the average of 60 mm between the eyes, which gives us a 30 mm distance of the eye from the center). If viewed from a distance of 100 m (100000 mm), the angle of divergence is atan(470/100000)*180/pi, which gives us 0.3° of divergence. Quite small, mind you, but it still is a divergence. And if a person sits only 5 meters from the screen, the angle of divergence is atan(470/5000)*180/pi, or 5.37°, which is guaranteed to give him a headache. And of course, that is for each eye. If considering both eyes, the angle will double to 10.74° (and to 0.6° at 100 m). So, unless we build new theaters and seat everyone 100 m or farther from the screen, we have a problem. This is not a realistic solution. At least not at this time.
One solution to the problem of the big screen vs. the small screen is shooting with three cameras, or perhaps one camera with three lenses (of course, when creating pure CGI animated features, we can just render different versions, but not with real cameras).
The one idea I have been toying with, but only in my head because I am not equipped for it, an idea I would like to throw out and get some feedback on, especially from people who might actually be able to test it, is space the three cameras A, B, C in such a way, that if A is farthest to the left and C is farthest to the right, then B should not be spaced exactly in the middle, but that the B-C distance might be, say, twice the A-B distance. That way, we get three pairs of images, A-B, B-C, and A-C. Perhaps one for the computer/TV, one for a standard cinema and one for IMAX.
Once again, this is just an idea. I welcome a discussion. Even a somewhat heated one, just as long as no one is calling anyone names, please. ;)
As we have discussed before, and as one person has absolutely and vehemently accused us of not knowing what we are talking about, 3D depends on the size of the screen. Or should I say on the width of the screen.
If we shoot for the big screen, the vergence is too small on a TV/computer monitor. If we shoot for the TV/computer monitor, the vergence is too big on the big screen. As it is easier on the eyes to exaggerate the convergence than to exaggerate the divergence, we tend to shoot for the big screen and err on the small screen. Alas, this is an error which haunts us more and more as more and more people watch big-screen movies on a small screen in the comfort of their homes, watching them on DVD and BD.
I have shown some trigonometry in the opening post of To toe in or not to toe in, that's the question (http://www.dvinfo.net/forum/3d-stereoscopic-production-delivery/482803-toe-not-toe-thats-question.html), and you can read it there. The same math applies when discussing divergence, spacing the objects too far apart on the big screen: The farther away from the screen we are, the smaller the angle of divergence we use.
What we need to remember is that both the convergence ("toe in") and the divergence ("toe out") approach a zero angle (relative to parallel lines) as the distance approaches infinity. And, as I pointed out, infinity is closer than we may think of, especially with regards to toe in (convergence). But, no matter how far from the screen we are, convergence will never become divergence, nor will divergence ever become convergence. It is mathematically (and physically) absurd to suggest that we should space the two images of the object we are gazing at to something like one meter (1000 mm) apart when our eyes are 55-65 mm apart, thinking that the divergence will magically turn into convergence because of the distance. It will not. Never, ever.
The same trigonometry applies to this as what I presented in the toe-in thread. For example, if you space the images 1 m (1000 mm) apart, they will be 500 mm apart from the point in front of the center between the eyes, producing 470 mm divergence (for the average of 60 mm between the eyes, which gives us a 30 mm distance of the eye from the center). If viewed from a distance of 100 m (100000 mm), the angle of divergence is atan(470/100000)*180/pi, which gives us 0.3° of divergence. Quite small, mind you, but it still is a divergence. And if a person sits only 5 meters from the screen, the angle of divergence is atan(470/5000)*180/pi, or 5.37°, which is guaranteed to give him a headache. And of course, that is for each eye. If considering both eyes, the angle will double to 10.74° (and to 0.6° at 100 m). So, unless we build new theaters and seat everyone 100 m or farther from the screen, we have a problem. This is not a realistic solution. At least not at this time.
One solution to the problem of the big screen vs. the small screen is shooting with three cameras, or perhaps one camera with three lenses (of course, when creating pure CGI animated features, we can just render different versions, but not with real cameras).
The one idea I have been toying with, but only in my head because I am not equipped for it, an idea I would like to throw out and get some feedback on, especially from people who might actually be able to test it, is space the three cameras A, B, C in such a way, that if A is farthest to the left and C is farthest to the right, then B should not be spaced exactly in the middle, but that the B-C distance might be, say, twice the A-B distance. That way, we get three pairs of images, A-B, B-C, and A-C. Perhaps one for the computer/TV, one for a standard cinema and one for IMAX.
Once again, this is just an idea. I welcome a discussion. Even a somewhat heated one, just as long as no one is calling anyone names, please. ;)