View Full Version : Win7 and neo3D


Kaspar Kallas
April 16th, 2010, 01:35 AM
Hi

I have bee test-riding this for a week now with SI2K 3D footage but,
1. Firstlight player seems to crash quite a lot - without Ogl acceleration
I just get windows saying that the program has crashed the UI is fine just image in player will be gray
2. Ogl on main window and external window is stuttering - I have i7 @ 3Ghz 12GB RAM NV9800 512MB even @ 1/2 rez decode. Full res will not play back realtime on software only as well - so I am stuck @ 1/2 rez.

Is there something I am doing wrong?

Thank You
-Kaspar

David Newman
April 16th, 2010, 09:22 AM
1. I don't understand, what the report menas or the experience. We just ran FirstLight at NAB for 4-day straight under show conditions, it was solid. Generally we range OpenGL for the secondary (3D monitor) and off on the primarily (on also works.) Of course you are running software a month older than what we showed, so there might be an old bug in the handing for the screen surface when we first added OpenGL.

2. Again should be better than that. We are finding that driving a secondary 3D monitor through OpenGL is best at 1/2 res for singe proc systems, as frames will be dropped in full under color correction and 3D manipulations. We still have some optimizations to do. SI-2K will make full 3D playback harder as it requires two channels of demosaic, but 1/2 res should be smooth.