William Holland
November 6th, 2009, 12:10 PM
I am at a client's place right now working on a basic corporate animation. the animation is about 3 minutes long, and merely requires a series of objects to appear and have a connectivity animation move between them along a motion path. Pretty simple stuff.
This animation is nested in another timeline which I simply zoom in and out of where it is needed. Think of it as a 2d camera cheat.
On my PC at home, something like this would export very quickly, but on my macbook its dragging. I have tried bouncing to flv, quicktime, uncompressed, etc. Now, animation seems to work better than h264 in quicktime, but I am now trying flv, which is a little bit faster.
This is last season's white macbook. Now, I know CPU and RAM are huge issues, but I have rendered similar stuff out of motion with motion blur and lighting and not had a problem (half hour to hour render time at 2minutes of footage). In After Effects, my render times have gone from six up to now 13 hours. Any thoughts on how I could improve this workflow? What might be slowing my machine down?
This animation is nested in another timeline which I simply zoom in and out of where it is needed. Think of it as a 2d camera cheat.
On my PC at home, something like this would export very quickly, but on my macbook its dragging. I have tried bouncing to flv, quicktime, uncompressed, etc. Now, animation seems to work better than h264 in quicktime, but I am now trying flv, which is a little bit faster.
This is last season's white macbook. Now, I know CPU and RAM are huge issues, but I have rendered similar stuff out of motion with motion blur and lighting and not had a problem (half hour to hour render time at 2minutes of footage). In After Effects, my render times have gone from six up to now 13 hours. Any thoughts on how I could improve this workflow? What might be slowing my machine down?