View Full Version : Adobe CS3/CS4 + MainConcept = Great News
Dan Keaton November 5th, 2009, 12:21 PM Dear Friends,
I am very happy to announce that MainConcept has released version 4.1 of their MPEG Pro HD 4 Plug-In for the Windows version of Adobe CS3 and CS4.
This version fully supports the files created by the nanoFlash and Flash XDR.
MainConcept and Convergent Design have been working together for some time to achieve this goal. (Of course, MainConcept did almost all of the work, we just supplied test files!)
Thus, MXF files created in the nanoFlash in version 1.0.112, or before, should be fully supported in CS3 and CS4, under Windows, when the MainConcept Plug-In, Version 4.1 or higher is installed.
The normal price of the the MainConcept Plug-In is $359.
For owners of the Flash XDR and nanoFlash, Convergent Design and MainConcept have worked out a special price break - $199 (US).
The details are on the flyer that I have attached.
Please note that one can download a demo version of this new software from:
MainConcept: MPEG Pro 4 HD Plug-In for Adobe Premiere Pro (http://www.mainconcept.com/site/prosumer-products-4/mpeg-pro-hd-4-22464/information-22492.html)
Note: Our next firmware release will change our file format to the Sony Optical Disk file format. MainConcept has test files for our new format and will release an upgrade for their Plug-In as soon as possible. Thus, Adobe CS3/CS4 + MainConcept Plug-In users will want to stay on our 1.0.112 for a little while.
John Richard November 6th, 2009, 10:06 AM Any word of when this plug in will support CS3/4 MAC versions?
Checked their site and no mention of a MAC version coming.
Dan Keaton November 6th, 2009, 10:13 AM Dear John,
I just sent an email to MainConcept.
It is almost the end of the day in Germany, and it is already too late for Japan, so it may be a while before I know the answer.
Alan Emery November 6th, 2009, 04:13 PM I took advantage of the MainConcept and Convergent Design discount offer to purchase the plug-in required to run PC-based PPro CS4 with the CD high bit-rate MXF files. I can report that the download, registration, and installation went without a hitch. The choice of which codec to use is a bit inscrutable as there is nothing labelled for Convergent Design, but the choice I finally made (XDCAM EX 35Mbps variable bit-rate) seems to work just fine.
My first test of the material shot today looks great. PPro seems not to have any problem with the files, but the computer does take a while to render.
Alan
David Cherniack November 6th, 2009, 07:24 PM Dear Friends,
Note: Our next firmware release will change our file format to the Sony Optical Disk file format. MainConcept has test files for our new format and will release an upgrade for their Plug-In as soon as possible. Thus, Adobe CS3/CS4 + MainConcept Plug-In users will want to stay on our 1.0.112 for a little while.
Dan,
Do you have any file samples that I can test on the Axio? Should work fine (but more dangerous words were never spoken.)
David
AllinOneFilms.com
Dan Keaton November 6th, 2009, 08:06 PM Dear David,
Yes, they are all here in this post:
http://www.dvinfo.net/forum/convergent-design-nanoflash/466831-more-preview-mxf-sample-files-xdcam-optical-compatibility.html
David Cherniack November 6th, 2009, 09:17 PM I tried the 100mbps long GOP and the 160 Mbps iframe. Both work fine in Axio.
David Cherniack November 6th, 2009, 09:21 PM BTW out of curiosity which camera were the files shot with?
Dan Keaton November 7th, 2009, 04:02 AM Dear David,
I am sorry, but at this time I do not have that information.
These may be files that we have on our website, and there may be more information there.
Please go to the nanoFlash Product Page, or maybe the Flash XDR Product Page. You may be able to recognize the files from the descriptions. Additional camera information is there.
HDV To HD-SDI Video Converters Professional Video Equipment HDMI To HD-SDI Television Studio Equipment (http://www.Convergent-Design.com)
Aaron Newsome November 7th, 2009, 06:01 PM I've paid too much attention to this thread since I don't use Premeire but today I'm paying attention because I've spent the last two hours trying to get my files to work in Premeire and now I'm realizing my guy needs to spend $200 in order for this to work.
Either that or take degraded files that are recompressed. So frustrating.
Aaron Newsome November 8th, 2009, 04:39 AM Ok, I've officially wasted an entire day trying to export an XDR clip so that the Adobe Premiere guy can edit it. He doesn't want to buy a $200 plugin in order to edit a clip.
Does anyone know of settings that are known to work for exporting an XDR Quicktime to something that Adobe Premiere can read without needing to purchase a plugin?
This is ridiculously frustrating. I had no idea that editing these clips in Premiere was such a pain in the ass.
Dan Keaton November 8th, 2009, 06:11 AM Dear Aaron,
Adobe's Premiere Pro, part of CS3 and CS4, does not support Sony's XDCam 4:2:2 codec.
Thus, if one creates high quality files, from the Sony PDW-700, the PDW-F800, the Flash XDR or nanoFlash in 50 Mbps or higher 4:2:2, then Adobe's Premiere Pro can not use the file.
Adobe has announced to us that their next Premiere Pro, in CS5 will support the 4:2:2 codec.
Obviously, this is a serious limitation in Premiere Pro. This is not a problem with just our files, but with files from Sony's XDCam 4:2:2 files also. This is frustating for both Sony and us.
We have been working with both Adobe and MainConcept to solve this problem.
One solution is to use MainConcepts Plug-In for Adobe CS3/CS4 which is normally $359, which MainConcept reduced to $199 for owners of the Flash XDR and nanoFlash. This works on Windows computers only.
Another solution is to shoot in 35 Mbps 4:2:0 in the Flash XDR or nanoFlash. This mode is supported by CS3/CS4. This is a lower quality solution, so this is not a very attractive or meaningful, but it is an option.
Note: This is not confirmed, but I heard that if one has a Mac with Final Cut Pro and Adobe CS3 or CS4, then the Sony 4:2:2 files are usable.
It would be great if anyone with this combination could report if this is true or not.
Aaron Newsome November 8th, 2009, 10:49 AM That's good info Dan. I've already shot this project though. I need to convert the 100Mbs footage I have into something he can edit.
Does anybody have any recommendations. I've already tried every codec that I thought should work.
David Cherniack November 8th, 2009, 10:56 AM Have you tried transcoding the clip to DVCProHD? It's probably your best bet.
David
AllinOneFilms.com
Dan Keaton November 8th, 2009, 11:06 AM Dear Aaron,
We will be happy to assist in any way possible.
If you send us the footage, we can play it out from a Flash XDR or nanoFlash into another Flash XDR or nanoFlash, re-recording your footage in any format you desire.
But, editing in CS3/CS4 without the MainConcept Adobe Pro HD 4 Plug-In limits your high quality choices at this time.
Your footage can be edited in Sony Vegas (Long-GOP only) and Edius.
Shortly, we expect our File Converter to be able to take your existing footage and convert it to Sony Optical Disk format. This, then allows, your MXF footage to be used in Final Cut Pro with the free Sony FCP Plug-in.
There may be other options.
Daniel Symmes November 8th, 2009, 11:22 AM Aaron -
Play out from the XDR and capture in Premiere, assuming you have HDSDI ingest. Not fast, but will preserve the quality and move you on.
Aaron Newsome November 8th, 2009, 11:25 AM Have you tried transcoding the clip to DVCProHD? It's probably your best bet.
David
AllinOneFilms.com
I think we both came to the same conclusion since this is what I'm trying. So I've decided since his editor can't work with high quality files, he can do the EDIT, not the final output of the finished project.
I can send him the DVCProHD files, they really are proxies at that point since he will export the premiere project to an EDL. I'll read in his EDL in FCP and reconnect back to the original XDR files. My thinking says this will work fine. Still a pain though.
David Cherniack November 8th, 2009, 11:52 AM Is the pain and extra work really worth saving the 200 bucks? The process you describe is fraught with all kinds of gotcha's and extra work. Unless the editors machine is a low powered wimpy thing that can't edit the mxf files, I'd spend the money and save myself the time & pain.
Billy Steinberg November 8th, 2009, 12:24 PM Note: This is not confirmed, but I heard that if one has a Mac with Final Cut Pro and Adobe CS3 or CS4, then the Sony 4:2:2 files are usable.
It would be great if anyone with this combination could report if this is true or not.
I just tried with CS4, but I have never used Premiere Pro, so I really don't know the housekeeping involved with editing using PPro on the Mac.
PPro can import and display the 100Mb/s nano .mov files just fine. I imported a single nano file, and watched it and then exported it. When PPro launched the CS4 encoder application, I couldn't find any way to export it without re-rendering.
I did set the PPro sequence to 1080i high quality, and I specified MPEG2 100Mb/s for the encoder setting. If anyone wants to give me a simple set of settings (for the sequence and for the encoder), I'll be happy to try.
Billy
Aaron Newsome November 8th, 2009, 03:47 PM I just tried with CS4, but I have never used Premiere Pro, so I really don't know the housekeeping involved with editing using PPro on the Mac.
PPro can import and display the 100Mb/s nano .mov files just fine. I imported a single nano file, and watched it and then exported it. When PPro launched the CS4 encoder application, I couldn't find any way to export it without re-rendering.
I did set the PPro sequence to 1080i high quality, and I specified MPEG2 100Mb/s for the encoder setting. If anyone wants to give me a simple set of settings (for the sequence and for the encoder), I'll be happy to try.
Billy
Hi Billy. The editor uses Premiere CS4 on PC. The 100Mbs mov files from the XDR definitely do not work.
I'm not sure how you're doing this on the Mac, you must have a codec installed or something. There definitely is not a codec on the PC that CS4 AE or Premier can use.
Billy Steinberg November 8th, 2009, 04:58 PM I was answering Dan's question about Mac users who have FCP installed. I assume that the FCP installed codecs are being used by PPro on the Mac. I don't use PPro and I don't edit on PCs...
Billy
Dan Keaton November 8th, 2009, 05:13 PM Dear Aaron,
I think Billy was confirming that when Premiere Pro, part of CS3/CS4, is installed on a Mac, and Final Cut Pro is also installed on the same Mac, then Premiere Pro can use the Final Cut Pro's XDCam 4:2:2 codecs. But, maybe I am reading too much into Billy's post.
(Sorry for the duplicate information, I was delayed in completing my post.)
Billy Steinberg November 8th, 2009, 05:58 PM That's it. Importing to PPro was effortless, and the clip played just fine without rendering in the timeline, but I didn't find a way to export the clip without re-encoding it (unlike FCP); that may be due to my total lack of knowledge of how to use Premier Pro...
Billy
Aaron Newsome November 8th, 2009, 06:40 PM Ok, I decided the best way for me to fix this was to install Premiere Pro and see what works and what doesn't. My testing didn't get very far because I took my color corrected ProRes file and dragged it into Premiere and it seems to work just fine.
This is certainly a better option than DVCProHD.
I did not think this would work after reading some forum postings about ProRes in Premiere issues. I'm not really sure what this means at this point though. Some of my files are over the FAT32 limit so that's another issue I'm dealing with.
Steve Kalle November 14th, 2009, 09:51 PM Just in case you are still working on this, I will add a few comments.
First, you can pay $80-85 for Calibrated XD QT Decode. I have tried it with PPro and AE CS4 and it works just fine. It only works with QT files so mxf can't be used.
Second, I tried the Mainconcept plug-in and it does NOT work with QT wrapped Nano files (files downloaded from CD's site).
Third, your experience with ProRes working in Premiere is due to Final Cut's codec's and/or Apple's inherent QT playback. I think there is a free plug-in from Apple to play ProRes on a PC and/or that Calibrated XD decode software should work as well.
Dan Keaton November 15th, 2009, 04:16 AM Dear Steve,
The MainConcept Adobe Plug-In is designed to work with MXF files, as far as I know.
Note: We have had many reports, from credible sources, that the ProRes decoder, for use on a PC is notoriously slow. Our reports show that playback, on a fast computer, is limited to approximately 6 frames per second.
David Cherniack November 15th, 2009, 10:26 AM The CD mxf files (both old and new formats) are not being read in After Effects CS4 on my Axio system (unsupported format). I checked the MainConcept website to see if their 4.1 software works with Ae. Apparently not as they only mention Pr.
This is real bad news as one of the great advantages of editing with Pr is the dynamic linking with Ae.
Has anyone from CD been in contact with the Ae development team. I'm sure they'd be open to modifying their mxf support.
David
AllinOneFilms.com
Aaron Newsome November 15th, 2009, 11:13 AM Hi Steve. I did not have to get any plugins whatsoever in order to use ProRes.
I installed a fresh copy of Premiere on a windows system and loaded up the files and they worked great.
Edit got done and we moved on. It's posted on vimeo if you want to check it out. I did not do the edit. The guy shooting the 5D did the edit.
Mens Muscle Mania Promo on Vimeo
and yes I can tell which clips were shot on the 5D and which were shot by me. His are in focus!
Steve Kalle November 15th, 2009, 04:27 PM David, the Calibrated XD decode software works with .MOV files in AE and Premiere. I totally forgot to test AE and Mainconcept as AE is the most important to me.
David Cherniack November 15th, 2009, 04:34 PM Steve, are you using CS4 on a Mac? Mov files are not very useful when one is editing MXFs in Pr in Windows.
David
AllinOneFilms.com
Steve Kalle November 15th, 2009, 09:58 PM Davis, no, I am using a PC (tested Calibrated XD on Vista x64 and Mainconcept on 7 x64).
If you are editing MXFs, I assume you don't have control over which format is used when recording. Right or wrong?
Correct me if I'm wrong but I thought I read somewhere here that CD has a program for re-wrapping MXFs to MOVs and vice versa.
David Cherniack November 15th, 2009, 10:05 PM Steve, I have no wish to edit Quicktime files. MXFs are real time in Axio. Quicktime is far from it. Besides, without CD MXF suppport in After Effects the desireability of the codec for acquistion is considerably reduced.
Dan Keaton November 16th, 2009, 03:33 AM Davis, no, I am using a PC (tested Calibrated XD on Vista x64 and Mainconcept on 7 x64).
If you are editing MXFs, I assume you don't have control over which format is used when recording. Right or wrong?
Correct me if I'm wrong but I thought I read somewhere here that CD has a program for re-wrapping MXFs to MOVs and vice versa.
Dear Steve,
We have a free "File Converter", which converts our Quicktime files (".MOV") to ".MXF". This is currently a Mac based program. Thus, one must have a Mac to run this program.
With our next firmware release, we will record MXF files in Sony Optical Disk format. As such, one can use the Sony FCP Plug-In to use MXF files in FCP, or to just view the MXF files in a Mac.
Dan Keaton November 16th, 2009, 03:36 AM Steve, I have no wish to edit Quicktime files. MXFs are real time in Axio. Quicktime is far from it. Besides, without CD MXF suppport in After Effects the desireability of the codec for acquistion is considerably reduced.
Dear David,
I checked with MainConcept.
They have confirmed that "We officially only support Adobe Premier Pro with our Plug-In."
I am still researching this.
David Cherniack November 16th, 2009, 06:42 AM Dear Dan,
As you probably know Pr is just one arm of the Adobe workflow. It's tightly integrated with After Effects, Encore, Soundbooth and Media Encoder so that clips and the timelines that they're in move seamlessly between all 5 apps. They also can be acquired via On Location. Media Encoder will handle your MXF clips. After Effects won't. The other apps I haven't tested and I don't know if On location would make any sense with the nanoFlash. I can check Encore later today. As for After Effects if you have no contact with the development team I can ask my contacts in the video group who to talk to over there if you'd like me to. It's probably too late for CS4 but not for CS5. For CS4 the only workaround would be to render and replace the MC MXFs with an Ae supported codec.
David
AllinOneFilms.com
Aaron Newsome November 16th, 2009, 09:13 AM I don't know if On location would make any sense with the nanoFlash.
sure it does. you could monitor the live signal coming out of the nanoFlash to make sure you're getting a good recording on flash.
David Cherniack November 16th, 2009, 09:47 AM But how would you imput the signal to the laptop? AFAIK CS4 OL only accepts firewire as an input. It's one of the limitations of OL. Of course this may change with CS5.
Aaron Newsome November 16th, 2009, 10:33 AM But how would you imput the signal to the laptop? AFAIK CS4 OL only accepts firewire as an input. It's one of the limitations of OL. Of course this may change with CS5.
Oh well. I've never used it so I wasn't aware of that. I thought maybe with a SDI input on your computer you could monitor the signal with OnLocation.
I suppose if your camera had a FW out, monitoring the FW signal with OnLocation and recording the SDI with a nano would still beat no monitoring at all, wouldn't you agree?
David Cherniack November 16th, 2009, 10:44 AM I think it will make sense if you really need monitoring via a laptop or desktop computer. Many newer cameras are providing waveform and/or histogram display in the viewfinder/LCD. For most field work this is a more practical solution.
David
AllinOneFilms.com
Steve Kalle November 16th, 2009, 02:38 PM Wow. I can't believe Mainconcept would screw up so badly by not supporting AE. I have a feeling that many people who buy their plug-in will be extremely ticked off.
Back to .MOV files - I can't believe these files don't playback in Premiere easily. Can anyone else confirm this as I was planning to use the Calibrated XD software and record .MOV in the Nanoflash at least until CS5 comes out. I remember testing the greenscreen .MOV clip from CD's site within AE CS4 and had no problem playing it back. And yes, AE was set to full res.
David Cherniack November 16th, 2009, 02:51 PM I've never tried the Calibrated XD decode software. But I see on their site that they suppprt it only in XP and 32 bit Vista...which even if it does facilitate playback in Pr would make it not very useful as Pr CS4 works far better in a 64 bit OS. The other thing is that Ae has always been more Quicktime friendly in Windows than Pr.
For my use with the RT features of Axio I don't think the MC mov files will work at all as Axio supports MXF.
David
AllinOneFilms.com
Paul Cronin November 16th, 2009, 02:59 PM Aaron sorry to jump in late here but I have the same problem. I shot with the Nano today at 100Mbps Long GOP in .mov. Could you let me know the steps you took so I can solve this problem and have the editor use PP on a PC?
I was told after our flight that the editor was going to use PP on a PC. Yikes, you should have told me of the change, originally it was going to be editing in FCP.
Greg Booth November 16th, 2009, 03:00 PM Hi,
Vista 64-bit is supported with all of our products. The requirements on the website need to be updated.
In regards to realtime playback in AE, Steve are you sure that you weren't using RAM Preview for RT playback - as AE doesnt 'really' play anything back in RT except in RAM Preview.
As for Premiere Pro playback, Calibrated{Q} XD Decode will let you import the MOV files within PPro - but most likely it will not playback in realtime as Premiere Pro does not call our quicktime codec in an optimized way (calling for RGB data instead of YUV, etc). Playback speed would really depend on speed of computer, project settings, etc But you would be able to render any MOV files on a PPro timeline to I-frame only MPEG2 (or whatever compiler you are using in your timeline) for realtime playback in Premiere.
Cheers,
Greg
Cheers,
Greg
Calibrated Software
Aaron Newsome November 16th, 2009, 04:24 PM Wow. I can't believe Mainconcept would screw up so badly by not supporting AE. I have a feeling that many people who buy their plug-in will be extremely ticked off.
Back to .MOV files - I can't believe these files don't playback in Premiere easily. Can anyone else confirm this as I was planning to use the Calibrated XD software and record .MOV in the Nanoflash at least until CS5 comes out. I remember testing the greenscreen .MOV clip from CD's site within AE CS4 and had no problem playing it back. And yes, AE was set to full res.
Premiere Pro DOES support .MOV files (Quicktime files). Remember though, Quicktime is not a codec, it is a container format. The video encoding for the data inside a Quicktime file can be using a dozen different codecs at an infinite number of bitrates, bit depths and color spaces.
Saying that Premiere supports .MOV files is really not answering anything but the most basic question. A better question is "Does Premiere Pro support Quicktime files using "codec" at "bitrate", with "bits per pixel" and "colorspace".
Having said that, Premiere Pro DOES support LongGOP MPEG-II at a maximum bitrate of 35Mb/s (if I recall correctly).
Aaron Newsome November 16th, 2009, 04:27 PM Aaron sorry to jump in late here but I have the same problem. I shot with the Nano today at 100Mbps Long GOP in .mov. Could you let me know the steps you took so I can solve this problem and have the editor use PP on a PC?
I was told after our flight that the editor was going to use PP on a PC. Yikes, you should have told me of the change, originally it was going to be editing in FCP.
I just transcoded to ProRes422 HQ, which worked fine in Premiere Pro. No extra plugins required. The ProRes422 files are 10 bit and 220Mbs, very high quality.
David Cherniack November 16th, 2009, 04:36 PM Having said that, Premiere Pro DOES support LongGOP MPEG-II at a maximum bitrate of 35Mb/s (if I recall correctly).
That is correct and so does AE.
To summarize the situation with C-D MXF files in Windows:
Pr supports them with Axio and the M-C plugin. Ae does not with Axio and apparently not with M-C.
David
AllinOneFilms.com
David Cherniack November 16th, 2009, 04:38 PM "I just transcoded to ProRes422 HQ, which worked fine in Premiere Pro. No extra plugins required. The ProRes422 files are 10 bit and 220Mbs, very high quality."
Is this on a Mac or Windows?
David
AllinOneFilms.com
Aaron Newsome November 16th, 2009, 05:13 PM We were using the Quicktime ProRes422 HQ files on Premiere Pro for For Windows. We did not need any kind of plugins to edit the footage.
I installed CS4 on a clean windows system, only to verify that the ProRes422 files would work without any additional hoops to jump through.
Aaron Newsome November 16th, 2009, 05:25 PM I'll also add that in addition to the other codec requirements I mentioned (bit depth, bit rate, colorspace), you can also add frame rate to the matrix. As we've learned in recent testing, sometimes an NLE will only support certain codecs at certain "legal" frame rates.
As an example, in my testing, FCP will support SD IMX MPEG at 23.98fps but fail to import the same codec at 24fps.
So in your testing matrix of NLE vs. container type, codec, bit depth, bit rate & colorspace, you can now add framerate. If you really want to make life difficult, throw in progressive & interlaced tests too.
Am I the only one that thinks the testing matrix for all of these concerns, makes for one huge matrix?
David Cherniack November 16th, 2009, 05:28 PM We were using the Quicktime ProRes422 HQ files on Premiere Pro for For Windows. We did not need any kind of plugins to edit the footage.
I installed CS4 on a clean windows system, only to verify that the ProRes422 files would work without any additional hoops to jump through.
But the transcode to Prores was done on a Mac, correct?
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