View Full Version : New version of Deshaker


Mike Kujbida
May 2nd, 2009, 02:19 PM
Thanks to some hard work on the part of very dedicated folks, there's a new version of Deshaker available.
Read all about it and get the necessary files on the New Deshaker (http://homepage.ntlworld.com/a.edmiston/deshaker.htm) site.

Nicholas de Kock
May 2nd, 2009, 05:28 PM
Thanks for the post.

Dugi Barr
May 3rd, 2009, 02:38 AM
This is a wonderful piece of kit.
My thanks to Andy E, John Meyer and I believe there was someone else involved before John but his name escapes me.
Great Stuff guys!

Graham Bernard
May 3rd, 2009, 03:57 AM
". . I believe there was someone else involved before John but his name escapes me."

Dugi, that'll be David Arendt from Luxmemories Sarl.

Grazie

Dugi Barr
May 3rd, 2009, 03:58 AM
That be he!

Dale Guthormsen
May 3rd, 2009, 04:01 PM
I tried to download it and did not get the job done.

Would be great if someone that has done so already could put down a point form procedure to follow to get it downloaded.

Richard Hunter
May 3rd, 2009, 06:23 PM
I tried to download it and did not get the job done.

Would be great if someone that has done so already could put down a point form procedure to follow to get it downloaded.


Hi Dale. I just right-clicked and "save as" on the 2 file links and they downloaded no problem. What is happening with you?

Richard

Chris Swanberg
May 4th, 2009, 12:50 PM
It downloaded for me, but my system requires admin approval (that's me) prior to inserting a program file so it would not self install. I extracted to a separate folder, and then manually put the files where I thought they should go, but when I run the script I get an error message apparently related to something not being in the right pace or set up correctly. (sigh).

Lynne Good
May 4th, 2009, 01:17 PM
It downloaded for me, but my system requires admin approval (that's me) prior to inserting a program file so it would not self install. I extracted to a separate folder, and then manually put the files where I thought they should go, but when I run the script I get an error message apparently related to something not being in the right pace or set up correctly. (sigh).

Chris, if you are running Windows Vista, you need to go in to the Control Panel, User Accounts and then click on the bottom feature that says "Turn User Account Control on or off." If the User Account Control is on, this is what is preventing you from loading any new programs (especially if you downloaded it from a web site). I had this same issue recently with a file I downloaded from the Internet. I hope this helps!

Lynne

Chris Swanberg
May 4th, 2009, 06:15 PM
Thanks Lynne... that solved the install problem.... but I still get the same error message:

"The loaded assembly's manifest destination does not match the assembly reference."

Any idea what THAT means and what the problem is ?

Harold Brown
May 4th, 2009, 06:45 PM
I turned User Account Control off shortly after I experience my first install problem a year ago. No problems since then. DeShaker installed without any problems on my Vista 32 machine.

Lynne Good
May 4th, 2009, 07:03 PM
Thanks Lynne... that solved the install problem.... but I still get the same error message:

"The loaded assembly's manifest destination does not match the assembly reference."

Any idea what THAT means and what the problem is ?

I believe you said you set up a separate folder and put all of the files in manually for the install so you may want to try removing everything except for the original package and doing a fresh install with all of the original defaults. Usually, if I mess up really bad, it helps to go back to square one and try again.

Lynne

Andy Edmiston
May 11th, 2009, 12:57 AM
but I still get the same error message:

"The loaded assembly's manifest destination does not match the assembly reference."

Any idea what THAT means and what the problem is ?

Chris,

What version of Vegas are you using? That error message normally means a incompatibility between the version the software was built against and the version installed.

For Sony Vegas Pro 8, it should run with 8.0b or 8.0c installed but not 8.0a. If you happen to be a Vegas 7 user, I have just released a version for that. It's been tested against 7.0d and 7.0e but nothing else.

Chris Barcellos
May 11th, 2009, 01:54 PM
Andy: What is happening of Vegas 9 front ?

Jim Snow
May 11th, 2009, 05:29 PM
With Vista, you should be able to right click on the installation program and click on "Run as Administrator". If you do this, you shouldn't have to change the UAC setting.

Andy Edmiston
May 12th, 2009, 01:06 AM
What is happening of Vegas 9 front ?

Currently nothing :-)

They've released the Vegas 9.0 scripting SDK which I downloaded about 10 minutes ago and am looking over. I will, however, release a version for 9 fairly soon. The imminent arrival of 9 was one reason I did a version of 7 - I wanted to see how easy it would be to build and maintain multiple versions of New Deshaker for the differing Vegas installations out there.

Chris Barcellos
May 12th, 2009, 01:25 AM
Thanks Andy, just tried it in 8 last week, and was hoping 9 was in the works.

Edward Troxel
May 12th, 2009, 07:21 AM
Won't the current version run in 9? I know the same version of Excalibur 6 that runs in 8 also runs in 9.

Andy Edmiston
May 12th, 2009, 08:31 AM
Won't the current version run in 9? I know the same version of Excalibur 6 that runs in 8 also runs in 9.

Edward,

I haven't tried it as yet. However I suspect if you didn't have to rebuild Excalibur, there would be no reason why not.

Edward Troxel
May 12th, 2009, 08:52 AM
I would just try it. I didn't have to rebuild for 9 (or the 64-bit versions). One single DLL runs in Vegas Pro 8.0a/b/c, Vegas Pro 8.1, Vegas Pro 9-32, and Vegas Pro 9-64.

Same was true with Vegas 6/7 - same version would run in both. Jumping from 7 to 8 did require a recompile and some actual code changes mainly to handle the new way markers and the cursor/selection area were handled via scripting in 8.

Chris Barcellos
May 12th, 2009, 10:00 AM
I am not at my home system rignt how, but on my Vegas 9 install, its not showing up for me to invoke. My understanding is that when I did the Version 8 install, the intallation is putting (my ignorance is showing here) something in the Vegas 8 directory.

Ed, is there any moving of dll in Excaliber to get to run in 9, or will Vegas 9 automatically pick it up

Edward Troxel
May 12th, 2009, 10:14 AM
It really depends on where it is installed. There are some product specific folders in which case it would need to be reinstalled in that product's specific folder. For example:

Documents and Settings/All Users/Application Data/Sony/Vegas/8.0/Application Extensions

This path would only work in the 32-bit version of Vegas 8 and would need to also be installed to "8.1" and/or "9.0" to be picked up by the other versions.

If you install to {My Documents}/Vegas Application Extensions, it will be picked up and shared by all versions (8.0, 8.1, 9.0).

So you may need to simply copy the current installation to another folder. I don't know where it installs be default but if you copy it from an 8.0 folder to a 9.0 folder, it may very well work.

Andy Edmiston
May 12th, 2009, 01:07 PM
I am not at my home system rignt how, but on my Vegas 9 install, its not showing up for me to invoke. My understanding is that when I did the Version 8 install, the intallation is putting (my ignorance is showing here) something in the Vegas 8 directory.

By default it installs in the folder "C:\Program Files\Sony\Vegas Pro 8.0\Script Menu" copying the files into the equivalent 9.0 folder should work (or installing them there). Alternatively placing them in "My Documents\Vegas Script Menu" or "My Documents\Vegas Application Extensions" may well enable a single setup for both.

I should probably update the installer to use the folder in My Documents as its default.

Chris Barcellos
May 12th, 2009, 01:14 PM
Andy, I will give it a try. And thank you for this wonderful tool!!!

Chris Barcellos
May 12th, 2009, 01:31 PM
Works in 9 as advertized. I simply opened the scriptmenu directory in 8, copies 4 DeShaker related files there, and opened Script Menu directory in 9, and copied files there. Do not drag and drop as you will pull DeShaker out of 8.

Edward Troxel
May 12th, 2009, 05:20 PM
Works in 9 as advertized. Do not drag and drop as you will pull DeShaker out of 8.

Good to hear. I figured it would. You are correct that you need to COPY the files and not MOVE the files.

Hameed Aabid
April 22nd, 2010, 08:08 AM
This is one great piece of software!!!!

Graham Bernard
April 22nd, 2010, 08:18 AM
Isn't it just! - I don't go near MercalliPro now. And I paid for that.

Grazie

Hameed Aabid
April 22nd, 2010, 08:59 AM
It just saved my lower end from embarassment. I had some footage in really bad shape of the groom and bride walking down.... It deshook it big time... I am one happy camper!

We all pay huge amounts of money for professional tools and this comes for free. I think everyone who uses it for commercial purposes should donate to the developers of this software. There is a link in their website to donate.

Malcolm Dyer
April 22nd, 2010, 02:43 PM
Hello
I have tried asking onthe Sony Vegas forum without success.
Can anyone help please?

I am trying to deshake HDV material using New Deshaker in Vegas 8.0c.
The color levels are going from sRGB to cRGB after they came back from deshaking in VirtualDub. Near whites become burnt out.
I am using Outbound Template HDV 1080-50i intermediate.
Compress 0
Compress Inbound ticked.
Renderer Main Concept MPEG-2
Template HDV 1080-50i
This fixed the PAR issue I had but I still have the sRGB to cRGB issue.
There must be several people here deshaking HDV
Can anyone tell me what I am doing wrong or how to fix it?
A step by step guide would be appreciated.
Thanks
Malcolm

Harry Simpson
August 1st, 2010, 08:48 AM
Does Deshaker work with Sony Vegas Studio HD 10? I went to site and couldn't find that it did

Craig Longman
August 1st, 2010, 01:34 PM
It looks like a script driven thing, so it won't. VMS has no scripting capabilities. Well, it seems to initialize a script engine of some description, but it's not publicly exposed, it's only a Pro thing.

Craig Longman
August 1st, 2010, 01:37 PM
Malcolm, if you put a cRGB to sRGB output filter, on the output window, I think that will be applied to anything rendered also. I'm not sure exactly how the virtualdub thing works, but if it renders anything out, it might be controllable via that output filter?

Junior Pascual
August 1st, 2010, 07:04 PM
Thanks to all! Couldn't have come at a better time.