James White
August 20th, 2008, 07:42 PM
First post here, but I’ve been learning from posts here for some time.
You guys have been a big help.
Here’s a mystery I can’t solve.
I’ve got four PCs working together doing Network Rendering in Vegas 8.b
1 – Quadcore
2 - Athlon X2
3 – Opteron dual core
4 – Raid Server
Quadcore, Athlon and Opteron are renderers. Raid Server serves media and accepts finished rendered files.
I am NOT using distributed rendering.
OK, here’s the mystery – When I start a big render job – say 12 veg files – I send out four jobs to each renderer.
All three renderers do the first job at max CPU usage. All three machines are running at 98, 99 or 100%.
In other words, during the first round of jobs, I’ve got eight cores going full blast. Very nice.
However, as each renderer finishes its first job and moves to the second, something odd happens.
Athlon X2 continues to work at 100%. Both cores are pegged.
However, Quadcore and Opteron both scale way back on job 2 and all subsequent jobs..
All four processors on Quadcore are working, but only at around 25% average. Very spiky usage.
Opteron’s two processors keep working, too, but one core works around 90% and the other spikes around a lot, averaging about 25%.
On Round 2 and subsequent rounds, both Opteron and Quadcore have very spiky CPU usage on Task Manager.
The bottom line is I go from eight cores pegged on round 1, to the equivalent of five cores on round 2 and subsequent rounds.
I can’t figure this out. Why should one machine continuously peg the processors, but the other two throttle back?
Everything’s on the same network.
I’d appreciate any insights.
You guys have been a big help.
Here’s a mystery I can’t solve.
I’ve got four PCs working together doing Network Rendering in Vegas 8.b
1 – Quadcore
2 - Athlon X2
3 – Opteron dual core
4 – Raid Server
Quadcore, Athlon and Opteron are renderers. Raid Server serves media and accepts finished rendered files.
I am NOT using distributed rendering.
OK, here’s the mystery – When I start a big render job – say 12 veg files – I send out four jobs to each renderer.
All three renderers do the first job at max CPU usage. All three machines are running at 98, 99 or 100%.
In other words, during the first round of jobs, I’ve got eight cores going full blast. Very nice.
However, as each renderer finishes its first job and moves to the second, something odd happens.
Athlon X2 continues to work at 100%. Both cores are pegged.
However, Quadcore and Opteron both scale way back on job 2 and all subsequent jobs..
All four processors on Quadcore are working, but only at around 25% average. Very spiky usage.
Opteron’s two processors keep working, too, but one core works around 90% and the other spikes around a lot, averaging about 25%.
On Round 2 and subsequent rounds, both Opteron and Quadcore have very spiky CPU usage on Task Manager.
The bottom line is I go from eight cores pegged on round 1, to the equivalent of five cores on round 2 and subsequent rounds.
I can’t figure this out. Why should one machine continuously peg the processors, but the other two throttle back?
Everything’s on the same network.
I’d appreciate any insights.