Heath McKnight
February 17th, 2008, 01:13 PM
I need to make a voice over sound like it's in an echo-ish hallway (outside), but I'm trying to find a good audio filter in Final Cut Pro 6. Any thoughts?
Thanks,
heath
Thanks,
heath
View Full Version : Final Cut Pro audio question: reverb Heath McKnight February 17th, 2008, 01:13 PM I need to make a voice over sound like it's in an echo-ish hallway (outside), but I'm trying to find a good audio filter in Final Cut Pro 6. Any thoughts? Thanks, heath Matt Stahley February 17th, 2008, 02:21 PM Soundtrack pro should have what you need. I beleive its called Space Designer in the reverb section of the FX. Heath McKnight February 17th, 2008, 02:25 PM thanks! I'll give it a shot. heath Martin Pauly February 17th, 2008, 02:57 PM Yes, SpaceDesigner should give you great results. Check out the many presets for different types of rooms that it has. As far as I know, there's nothing built right into Final Cut Pro that can do anything similar. So definitely export your audio to Soundtrack Pro and add the reverb/echo there. - Martin Pasquale Benedetto February 19th, 2008, 04:14 PM There are many adjustable Reverb filters built right into FCP to give you just what you need. Heath McKnight February 24th, 2008, 02:23 PM I used FCP, tweaked it and it worked fine, thanks! I don't use Soundtrack Pro, believe it or not. Mostly because I have friends that do the audio editing for me, separately. I trust the audio experts! heath Greg Boston February 24th, 2008, 02:38 PM I used FCP, tweaked it and it worked fine, thanks! I don't use Soundtrack Pro, believe it or not. Mostly because I have friends that do the audio editing for me, separately. I trust the audio experts! heath Space Desinger is a superb convolution type reverb plug-in. If you just learn to use one plug-in in STP, that would be one I'd suggest. Those settings are 'sampled' spaces using a process called IR (impulse response), typically created by recording a starter pistol or better yet, a sine wave sweep. The de-convolution process then removes the original impulse, leaving only the response characteristics. This leaves a very realistic sounding reverb when applied to your own audio source. -gb- Heath McKnight February 24th, 2008, 02:40 PM Thanks for the info, Greg. I got lucky with my film: Douglas Spotted Eagle helped me with some audio clean up. Spot's truly an audio expert! heath |