Matt Moses
February 7th, 2008, 04:20 PM
I am sitting here with 4 computers (each with 500Gb - 1TB RAID inside), an external NAS terabyte array, 7 external drives of different sizes strewn about the desk....
I am finishing uploading the final uncompressed TIFFS frames for the current project.... the last frames going up making up about 35GB of FINALS for a :30 sec spot. The 35GB uncompressed TIFFS for FINAL frames represent about one sixth of the rendered frames for the shots themselves (elements/passes, etc).. over 200GB.
Yes, I have finished the 13th show in almost 3 years working from a remote home office... transferring everything over secure ftp. All that data to move, and we always just barely get it uploaded and finished on time...
So then I encoded a shot from uncompressed 16-bit Tiffs to a CFHD 16-bit Quicktime. And instead of 657MB worth of TIFFS, I get a 12MB CFHD 16-bit .mov file. WTF! So.. lets see.....
I could have probably stored the ENTIRE show in 10bit 4:4:4 color space on a f#$%ing 4GB CompactFlash.. put it in a REGULAR business envelope.. and mailed it Priority mail overnight! I can barely hear anything in here because of all the drives and computer fans whirring about! Sounds like a g#$$amned data center.
My point: Visual Effects production involves getting the highest quality digital image output sent all over the world to be further massaged into the viewable entertainment all around us. The mass amount of data involved has always meant that only the larger production companies could afford keep all that quality and mass data moving about... many times flying out the "principals" just to see the finished goods. The sheer amount of data is THE main reason that at our little operation, we could never have handed over compositing jobs midway... meaning that once a shot was being worked on.. all the frames existed locally.. and it would take far too long to get them over to another location feasibly. Now, with this kind of visual fidelity and crushed file sizes, we can not only get things done faster, but we can SCALE! 12 times compression could lead to 12 times the amount of work we can move thru.... making things very interesting for said "larger production companies". Now, we can conceivably put almost a complete production on a solid state memory chip the size of a thumbnail... that costs about $49. All that is left is to find talent, and the way the "larger production companies" treat their talent these days... that, too is not a problem.
I am finishing uploading the final uncompressed TIFFS frames for the current project.... the last frames going up making up about 35GB of FINALS for a :30 sec spot. The 35GB uncompressed TIFFS for FINAL frames represent about one sixth of the rendered frames for the shots themselves (elements/passes, etc).. over 200GB.
Yes, I have finished the 13th show in almost 3 years working from a remote home office... transferring everything over secure ftp. All that data to move, and we always just barely get it uploaded and finished on time...
So then I encoded a shot from uncompressed 16-bit Tiffs to a CFHD 16-bit Quicktime. And instead of 657MB worth of TIFFS, I get a 12MB CFHD 16-bit .mov file. WTF! So.. lets see.....
I could have probably stored the ENTIRE show in 10bit 4:4:4 color space on a f#$%ing 4GB CompactFlash.. put it in a REGULAR business envelope.. and mailed it Priority mail overnight! I can barely hear anything in here because of all the drives and computer fans whirring about! Sounds like a g#$$amned data center.
My point: Visual Effects production involves getting the highest quality digital image output sent all over the world to be further massaged into the viewable entertainment all around us. The mass amount of data involved has always meant that only the larger production companies could afford keep all that quality and mass data moving about... many times flying out the "principals" just to see the finished goods. The sheer amount of data is THE main reason that at our little operation, we could never have handed over compositing jobs midway... meaning that once a shot was being worked on.. all the frames existed locally.. and it would take far too long to get them over to another location feasibly. Now, with this kind of visual fidelity and crushed file sizes, we can not only get things done faster, but we can SCALE! 12 times compression could lead to 12 times the amount of work we can move thru.... making things very interesting for said "larger production companies". Now, we can conceivably put almost a complete production on a solid state memory chip the size of a thumbnail... that costs about $49. All that is left is to find talent, and the way the "larger production companies" treat their talent these days... that, too is not a problem.