Renton Maclachlan
December 12th, 2007, 12:59 PM
I work in PAL, so why when I do a cross fade, do the numbers run up to 29 before going over to seconds? Shouldn't they only run up to 24?
View Full Version : PAL and crossfade numbers... Renton Maclachlan December 12th, 2007, 12:59 PM I work in PAL, so why when I do a cross fade, do the numbers run up to 29 before going over to seconds? Shouldn't they only run up to 24? Ian Briscoe December 12th, 2007, 04:31 PM Hi Renton I don't have Vegas on the computer I'm working on at the moment - but could it be anything to do with the timeline settings - I think it's a tab in the project properties somehwere? Ian Alastair Brown December 13th, 2007, 12:32 AM Just right click on the timeline and there are a LOAD of choices. Strange though, I would have thought this would have changed to match the project properties? Renton Maclachlan December 13th, 2007, 03:21 AM Just right click on the timeline and there are a LOAD of choices. Strange though, I would have thought this would have changed to match the project properties? So would I. Not sure what LOAD of options you are referring to. Ian Stark December 13th, 2007, 03:53 PM Renton, right click with the cursor actually on the timeline numbers (see picture). You'll find Alastair's 'LOADS' there! I guess you'd probably want Time & Frames or maybe SMPTE EBU. Certainly when I just tried it the frame numbering *does* change if you change the projects properties from, say, NTSC to PAL. Perhaps it defaults to last used setting? Yeah, it does, just checked. Cheers, Ian . . . Renton Maclachlan December 13th, 2007, 11:24 PM Thanks Ian, I got it to change after your explanation... Ian Stark December 14th, 2007, 02:28 AM Any time. Looking at the NTSC options I am SO happy we're in PAL land! |