Andrew J Morin
November 28th, 2007, 03:20 PM
I'm shooting (mostly shot now) a zer0-budget short against green and filling the background with a CG death-valley-esque landscape.
In short, I'd like to get my dialog & foley to sound like it was recorded on a semi-arid mesa in hot, still air, with perhaps a distant echo off of other mesas.
We know we can't use the live audio: we shot in a school gymnasium. So all of our audio is to be recorded in a 15x15 foot basement with blanket-deadened walls. We've got decent (that is, semi-professional rock musician's) mics available. We're using Adobe CS2 (which includes Audition); I have access to Pro-tools but have never used it.
My guess (educated only by web research, and multiple searches on this site) is that I should try to get the deadest (if that's the right term for audio with no reverb) possible recording that I can, and digitally adjust that to get the final sound I want.
Can someone advise me as to how to get usable audio (not waste my time) in that room? (face the actor into the dead-est corner? away from it?)
How should the recording set-up difffer when I'm filling-in wide shots versus close-ups? (mouth-to-mic distance? should we shout more in the wide shots, and hush a bit for the tighter conversations?)
Can a PC's soundcard's mic input capture a "good enough" signal to post-process this way? Should I route the mic through an amp?
Since it's all for free, and I'm cutting corners, I realize I'll need to take some lumps...but if anyone is willing to talk about the pitfalls and how to get over them with the least damage, I'd very much appreciate it.
andy
In short, I'd like to get my dialog & foley to sound like it was recorded on a semi-arid mesa in hot, still air, with perhaps a distant echo off of other mesas.
We know we can't use the live audio: we shot in a school gymnasium. So all of our audio is to be recorded in a 15x15 foot basement with blanket-deadened walls. We've got decent (that is, semi-professional rock musician's) mics available. We're using Adobe CS2 (which includes Audition); I have access to Pro-tools but have never used it.
My guess (educated only by web research, and multiple searches on this site) is that I should try to get the deadest (if that's the right term for audio with no reverb) possible recording that I can, and digitally adjust that to get the final sound I want.
Can someone advise me as to how to get usable audio (not waste my time) in that room? (face the actor into the dead-est corner? away from it?)
How should the recording set-up difffer when I'm filling-in wide shots versus close-ups? (mouth-to-mic distance? should we shout more in the wide shots, and hush a bit for the tighter conversations?)
Can a PC's soundcard's mic input capture a "good enough" signal to post-process this way? Should I route the mic through an amp?
Since it's all for free, and I'm cutting corners, I realize I'll need to take some lumps...but if anyone is willing to talk about the pitfalls and how to get over them with the least damage, I'd very much appreciate it.
andy