View Full Version : Are Storyboards Really Necessary?
Seun Osewa September 18th, 2007, 01:06 PM DO we really need story-boards or are they a luxury for movie directors who have too much time on their hands?
I thought the script was supposed to contain all the information about what's going to be on the screen?
Making a storyboard is like writing the movie all over again. Isn't that confusing?
Daniel Ross September 18th, 2007, 01:18 PM Hitchcock planned every shot in his film with storyboards and that was the final plan. He then just had to shoot it, and the edit went incredibly fast.
Other directors don't necessarily use (or at least use as heavily) storyboards.
I like just figuring it out as I go in many cases, by filming a number of angles and having a long but creative editing process. In a way, it seems like having it planned so much would be very limiting.
However, it's a very important thing to plan, and plan well.
If you don't have storyboards, have a very detailed shot list, so you don't miss anything.
And it won't hurt to have some storyboards, even just stick figures from approximate angles that you might use, because it will make it very clear what you want and then you can easily glance at the sheet rather than looking at a list of shots that might take a bit more time to comprehend.
No matter what you do-- PLAN!
But if you don't do precise storyboards, that's not something that will in itself kill your production.
Storyboards are also extremely helpful in shots that need to be planned well-- visual effects sequences, animated scenes (stop motion or 2D), or action sequences, and anything that will be expensive and only shot from a single angle.
In that sense, it's good to have a very detailed storyboard for anything that isn't clear in the script. Dialog can stand on its own for the most part, but "and the two guys fight a lot and so-and-so wins" needs a visual to accompany it.
As with visual effects, the storyboards can be more help to others than just your likely vague description of even a clear image in your mind as director.
The DP/lighting designers, set designers, effects artists, stunt coordinators, choreographers, etc. will be helped, and it can be a very good tool for a simple explanation of a shot to anyone on set, like the actors. "You'll be here [pointing]" is a lot clearer than describing some position with a long sentence of movement.
Seun Osewa September 18th, 2007, 01:18 PM Saying it in another way:
I thought i was supposed to write everything I want in my movie into the script. now I'm discovering that after writing the script I'm supposed to create a comic based on the script. The storyboard.
As a low-budget first timer, this process ridiculously redundant to me. Why waste time writing a detailed script if at the end of the day what I'm shooting will be based on an amateur comic-book?
Why not write the comic-book (sorry, storyboard) straightaway and save time and money, or just shoot mechanically from the script?
[hr]OOPS: I didn't realize that someone had already replied. Will respond properly now.
Seun Osewa September 18th, 2007, 01:24 PM As a writer/director, what if I just write the story with storyboards and skip the intermediate step of writing a complete script? What if I start with the outline of the story and then create a storyboard directly based on that?
Daniel Ross September 18th, 2007, 01:27 PM Very different things.
A script focuses mostly on dialog.
Writing your first script may be a revelation-- you realize that unlike prose, you have very little description. A script should have minimal description/sentences, and mostly dialog.
A script is a fairly standard format and will give you approximately 1 page per minute of film time. Much of this is the dialog.
A storyboard covers, as I said above, what can't be placed right into the script.
It's a waste of time to describe the camera angle in a script AND a very bad idea if you aren't the director.
As a screenwriter, you tell a story through important details of places and people, then mostly through their words and general action. The director then takes this and makes a real version, with blocking and filling in the rest of the details-- especially how it's shown. A director will strongly dislike a script if you try to tell him how to do his job.
But if you are writing a script for yourself, this doesn't apply, and you have more freedom.
Along these lines, the screenwriter is rarely the storyboard artist (well, designer) in major productions. That's the director. A storyboard is the visualization of the script.
Going with the idea of a comic book, consider that for a minute. Then look at one-- there are writing credits and sketching credits and color credits. The second two are the people who make the visuals and visual style, and the first is the person who made the story, like you writing a script for a movie.
[EDIT: WE APPEAR TO BE CROSS-POSTING-- REPLY to your third post--]
Well, that's not standard and would be a very bad idea if you weren't both writer and director. But in that case, it could work.
I'd only suggest it in a heavily artistic or visual film.
If the film is mostly action, sure. If it's mostly dialog, go with a script.
Giroud Francois September 18th, 2007, 02:02 PM you can easily create a storyboard from still taken from camera.
Just replace the actors by any other friend.
this way you got the angle, some preview of what is possible on location, can help for lighting, placement of people etc...
then you print all these pictures on paper, redraw just what needed on a transparent paper, and then you got your story board.
when you show that to people for light, sound and actors, everybody will understand scene by scene what they need to do, because they understand what the camera will see.
and you will not spend time to describe in a script something that could prove to be impossible to do for a reason or another.
Dale Stoltzfus September 18th, 2007, 02:18 PM A storyboard is essential to keep a shoot moving, to aid in the director's communication with his DP, and to largely prevent continuity errors.
A script is essential to tell the actors what to say and do and to communicate the plot, story, and point of the movie.
In feature or movie short production, both are indispensable unless you are willing to sacrifice major time to reshoots.
Seun Osewa September 18th, 2007, 02:43 PM For a low-budget production, can't one infer what shots could look like from the script directly? Especially if the script is deliberately written with a new paragraph for each shot? I can't really see why it might be needed.
Or is there maybe a specific example of a script that needs a storyboard? Maybe it's more important for action scripts, stunts, and visual effects?
Giroud Francois September 18th, 2007, 02:59 PM http://images.google.com/images?hl=en&q=storyboard&gbv=2
if you got low budget, you better had to plan everything carefully to keep time and money at bare minimum. storyboard will help.
it is not the storyboard that is important, it is all the work you have done to get it.(translate your script in picture).
storyboard is picture, movie is picture.
script is text, if you prefer text, write a book....? :)
Dale Stoltzfus September 18th, 2007, 03:09 PM Giroud is right - low budget shoots need storyboards even more than big budget shoots because they don't have time and money to waste. As for your question about formatting your script, a correctly formatted script for motion picture production does not have paragraphs per se. It is a whole different way of writing than the common paragraphic method and it is really not possible to use it as a substitute for storyboards.
Richard Alvarez September 18th, 2007, 03:38 PM Seun,
A storyboard is a visual representation of the frame of the shot, the blocking of the actors, and a possible indication of camera movement/angle... all in a single 'picture'.
IF you are director, DP, Editor and CraftServices (like most small beer-budget shoots) you might feel you don't need to create the shot. You can see it clearly in your head. BUT if you need to show the shot to your crew, this picture is worth a thousand words.
Some directors will storyboard the whole film. This helps them to pre-plan the shots and angles and blocking. Some will only storyboard a sequence, in order for the stunts or FX people to get a handle on what the director has in mind - "OH! We never see the other side of the alien??? Then we can put a zipper in the suit!" "Oh, the camera is shooting UP at the Monster? We can put him on an apple crate!" "OH! The horses run RIGHT OVER THE CAMERA!! We'll need to dig a pit..." It's just another tool to help convery your images in a way that the people on the set... and yes, producers with limited ability to imagine shots, can easily grasp.
Don't knock 'shooting comics'... the very first narrative films WERE comic strips first.
No, I don't always use storyboards... I'm a scene by scene kind of guy.
There is a difference between a shooting script, a spec script and a storyboard, they all have their place in the creative process.
You don't HAVE to use one. Don't lose any sleep over it. But if you find yourself trying to explain what the shot is to someone, and you reach for a pencil and pad to 'draw a diagram'... you're creating a storyboard.
NOTE: With modern software the art of storyboarding has morphed into 'pre-vis' or 'pre-visualization' animations, especially with complex stunts and effects. Simple animated storyboards are created to show the FX people, and sometimes the actors, what an 'imaginary' sequence will look like, a year from the moment after it comes out of post.
Steve House September 19th, 2007, 03:49 AM Saying it in another way:
I thought i was supposed to write everything I want in my movie into the script. now I'm discovering that after writing the script I'm supposed to create a comic based on the script. The storyboard.
As a low-budget first timer, this process ridiculously redundant to me. Why waste time writing a detailed script if at the end of the day what I'm shooting will be based on an amateur comic-book?
Why not write the comic-book (sorry, storyboard) straightaway and save time and money, or just shoot mechanically from the script?
[hr]OOPS: I didn't realize that someone had already replied. Will respond properly now.
Script suggests the visuals and plans the dialog. Storyboards plan the visuals in detail.
Steve House September 19th, 2007, 03:50 AM As a writer/director, what if I just write the story with storyboards and skip the intermediate step of writing a complete script? What if I start with the outline of the story and then create a storyboard directly based on that?
That's been done and done well. Christopher Guest gives his cast a story outline and let's them improvise the scene.
Erik Norgaard September 19th, 2007, 04:40 AM Hi:
I think it all relies on the traditional separation of responsibilities. If there is no such separation it may make sense to merge the steps, but it may also distract your attention in the creative process by adding focus on elements that doesn't carry the story.
I found Elliot Grove's "Raindance writers' lab - write + sell the hot screenplay" very good. Although I haven't gone to write a script (yet).
As many other sources, Grove recommends /not/ to write a detailed script - you're not writing a novel - as it will alienate the director and actors from the creative process by limiting their own interpretation. The rule of thumb is that one page in the script should correspond to one minute in the final edit. You won't get much action if you spend time describing the scene. In fact as I understand it, the script will usually only refer to indoor/outdoor and day/night. Elements are only introduced to the extent that these form integral part in the action, like "our hero walks around the table", OK so there's a table in this scene.
The storyboard as such I think is really just an effective way of communicating the visual interpretation you're out for. It's useful if you have a long/complex story and/or you have a lot of people involved: Location scouts, AD, DP etc. The storyboarding, if used, is the first visual interpretation of the script usually done by the Director with the assistance of the the AD and DP.
If you're just yourself writing a script for a short you're going to shoot then there is no need to add a lot of details nor do the storyboards for visualization - you can probably remember the main ideas.
But, don't take my words as from a professional because I am not.
Charles Papert September 19th, 2007, 07:11 AM I've seen many a young/new director get hung up on the storyboard notion, getting an artist to create reams of detailed graphic frames and then showing them around "look at my beautiful storyboards!" thinking in some way that they have shot the film already. Often when I have been brought in to DP a project, I see this and shudder. A large part of my participation is to work with the director on the shot list and design the visuals with (and often for) him/her; the storyboard nominally means that this has already been done but more often than not, what we end up shooting is very different from the boards.
Specialized shots that (as been mentioned here) need the participation and understanding of various members of the production crew are indeed best boarded in detail; action scenes with many little shots that might be covered by multiple crews and/or over multiple days are another example. A storyboard that shows a 2 shot, over-the-shoulder shots and closeups are nearly useless as far as I'm concerned as there is very little to communicate there that can't be done with a simple shot list.
One one project, a storyboard artist came in during the prep and had taken it upon himself to design a particular fight sequence himself with few notes from the director, not only coming up with all of the angles but adding pieces of action etc. In other words, directing the scene himself via his drawings. Thankfully the director was as turned off as I and the artist was fired after that meeting.
For me, a shot list will tell 90% of the story 90% of the time, unless a director has a very crystallized vision of the shots (and I'm usually satisfied with stick figure versions as also mentioned above). I'm also used to commercials being fully boarded as that is a convention well suited to a process that goes through many hands (art director, agency etc).
My bottom line is this: a director who has a really strong grasp of visuals who is able to come up with a great shot list themselves may well be able to hand me a shotlist that is more or less what we will end up shooting. If it's something that we will end up revamping substantially, I'd rather they had spent the time working on something else (like the script...!)
Daniel J. Wojcik September 19th, 2007, 08:18 AM I like storyboarding software. (I use Frame Forge 3D)
See the shot in your head - build the set in the computer - add the actors -tell the software what kind of camera and lens you have - set up the shot.
Voila! There it is, perfect!
Or...and this is the important part...you discover the shot that looks SO great in your head isn't physically possible with your equipment and the available location.
Oops. But better to find that out in the comfort of your own home, than on the day of the shoot. Gives you the chance to re-think it. (And try out other possibilities...always a good thing.)
Brian Drysdale September 19th, 2007, 02:58 PM I rather like drawing plans with the camera positions and a note beside each position with the actors moves marked in. It's loose and doesn't tie you in, which as Charles mentioned can happen when directors obsess with their storyboards; especially when they've put in more shots than they need, or have time to shoot. They can also become blind to a shot lasting longer than the time frame of their drawing.
Often a good way is to block the scene with the actors and then very quickly decide your shots. However, you should have planned your scene in advance as to what it's about in story terms and what is important. A shot list is good starting point, so you know what you need and don't waste time by suddenly finding you need to relight in the opposite direction because you've forgotten a shot.
I've had shoots with really good storyboard artists - one I know who worked on the Judge Dredd comics and does great storyboards. However, they're just starting points and you don't just copy them mechanically. Although, I do sometimes joke with him about which lens he's using in his drawings.
Jon Fairhurst September 19th, 2007, 10:03 PM With a medium budget project, storyboard. Get your shots right the first time while the rentals, talent and crew are on the clock.
With a no budget film, don't bother.
Here's the deal. If you don't know who's gonna show up. If you don't know what props are gonna be on hand. If you don't have any idea what locations you can access. And the crew is working for fun and pizza. And you own your own equipment. Then there's only one answer:
Improvise.
Often you find that your grand idea won't work. And you have to write around it. On the spot. And if you and your buds all brainstorm. It works out just fine. And they are part of the creative process. Which makes the pizza taste that much better.
Bear in mind that this works best on comedies. Probably not so well on an intricate who-done-it-? caper. I heard that on Anchorman the idea for including the song Afternoon Delight came to one of the actors during the shoot, the director loved it, they immediately learned it, filmed it and then got the permissions later. No storyboarding there. On the other hand, can you imagine the pre-visualization they went through for the Matrix freeway scene?
Storyboarding is a great tool. But it's not the only way to make a movie.
Travis Johnson September 25th, 2007, 10:01 AM As a novice film maker, I thought that making storyboards was redundant and didn't really see a point. However there is a point, organization. Also when you're actually drawing out the storyboard you come up with new ideas for shots and angles. It is time consuming but keep it simple, instead of drawing out every little detail to a character on the storyboard, just draw a plain body(not stick figures), and put the characters initials as the face for the illustration. You're a film maker not a comic book artists so if you think your drawings suck, don't worry because it doesn't matter.
Charles Papert September 25th, 2007, 05:29 PM One very helpful process can be to take a digital camera with you when you scout and/or shotlist your film and do quick snaps of your proposed setups. Bring a couple of bodies along to stick in the frame, of course. If you intend to use a 35mm adaptor, a digital camera with an APS sized sensor has a reasonably equivalent field of view to 35mm (motion picture, not still) so you can play around with different focal lengths to see what you might use on the day, and where the camera needs to be. Then you can print these pix onto a storyboard or imbed them into your shotlist or script. These can be helpful for communicating the desired shots to others. Some people will be thrown off by the literal nature of photos vs drawings but for most it is a help. Of course, you can take it a step further and shoot rough video of the scene, and even cut it into a sequence to see if it will work--at a certain point, you are basically making the film twice, though!
Here are some stills that I did while scouting a film recently; we had a couple of folks stand in while I quickly snapped a series of setups and then showed them to the director to illustrate various aspects of what I was proposing for certain scenes. After each still I have included the matching frame grab from the finished film (not final color correction) to show just how close these were to the originals. Incidentally after I showed these to the director I never looked at them again, or had them on set as references, as once we had our game plan set I knew what do by the time we shot the scene, based on my notes and the shotlist. With a more complicated scene with many setups, I might well have printed them out and had them with me just in case.
http://gallery.mac.com/chupap#100030
Emre Safak September 25th, 2007, 05:42 PM They are not necessary if you are shooting it yourself and you have everything in your mind's eye. If you are working with a DP a storyboard, or shot list at the very least, will help him/her prepare ahead of time. I use overhead diagrams myself.
Jeff Koenig August 18th, 2008, 07:43 AM I'm reviving this old thread because I feel I have something to add to it. I'm a director who has, in the past, worked as a storyboard artist. I will say first off that, while I can easily storyboard anything I shoot, I don't. Whether or not I use storyboards depends on the shot and the project. However, used correctly, they can be an extremely powerful tool.
Are storyboards and scripts redundant?
Not at all. Scripts* are about character and story. They communicate to the reader what happens, who it happens to, when it happens, and why it happens.
Storyboards are about the visuals. They show the where and the how. You can hand a script to 5 different directors and get 5 films that look completely different. Storyboards set the visual feel of the picture.
*a shooting script is an entirely different tool. Shooting scripts are technical documents meant used to communicate with technical crew. They are not intended as accessible representations of the story.
What is the purpose of a storyboard?
Storyboards serve three primary functions: planning, organization, and communication.
Planning: Most people, when reading a script (or writing one) form visual pictures of each scene in their minds. These pictures are incomplete! Say the scene is a guy in a room with a gun in his hands, deciding whether or not to shoot himself. You picture the guy, and you put him in a room. You put a gun in his hand, and then you let the script carry you through the story to the next scene. You DON'T stop to wonder what kind of gun it is, or whether it's in his left hand or his right, or whether there's a painting hanging on the wall, or what the bedspread looks like, or how big the room is, or what he's wearing, or any of a million other little details. You have what you need: guy, room, gun - now, does he shoot himself or not?
Storyboards give you a chance to plan all the things that the script leaves blank. Whether you do them yourself, or have someone else do them for you, this is your chance to work out important details for the cost of a piece of paper. So you draw your guy in the room. From what angle? You decide you want to shoot a low angle, looking up at him. Where in the room is he? He's sitting on the bed. How is he lit (shaded, if it's a drawing)? Well, what if there was a window with a neon sign just outside, shining though some blinds? Now you picturing red and blue lights playing across his face. Are there other lights in the room? You decide that most of the room is dark, just a few small simulated practicals. And so on... when you sit down and actually create/draw/compose a storyboard, you're forced to make decisions, and that allows you to plan things out before you get to the set and have a whole cast and crew standing around, waiting for you to figure it out.
Organization: Storyboards help you organize your shoot, before you get to production. In the above example, adding that "neon sign through the blinds" effect means you know you're going to need a couple of hard lights, some colored gels, and a venetian blind cookie. On a broader sense, having storyboards allows you to organize your shoot so that you have everything ready when you need it, and allows you to schedule your shoot around common elements to save time and money. They can help identify, for example, the three shots in the script you need a crane to shoot, and allow you to schedule all three shots on the same day or weekend to save on crane rental costs.
Hitchcock has already been mentioned as a meticulous storyboarder. In an October, 1995 article for Videomaker, Mark Steensland wrote:
"As mentioned above, Hitchcock was well known for storyboarding every shot in his films. In fact, he was so meticulous about it that he considered that phase of the production--drawing the storyboards--to be the actual process of making the film. For him, shooting the film was just a necessary evil; the making of the storyboards was where most of the creative work took place. The storyboard not only determined exactly what the shot would look like; it even decided what kind of lens to use. Production for Hitchcock, then, was simply a matter of creating live versions of the storyboards he'd already made."
It's obviously not necessary to use storyboarding to this extreme a level on every shot of every project, but learning how and when to use them can help you form a detailed and concrete visual and work out details and problems before you get to the set, when they're still cheap and easy to fix.
Communication: This, in my mind, is the most beneficial use of storyboards. Directors communicate visually; it can be exceedingly difficult for them (or anyone else, for that matter) to use words to really communicate to another person a specific image they see in their heads. If you can show someone (DP, set designer, costumer, prop master, etc.) a picture of what you want something to look like, they can instantly grasp it.
Try this for an exercise (you don't have to do it, just think about it): think of a movie you love, that someone you know hasn't seen. Would you rather a) show them the movie, or b) describe the whole thing for them (and I don't mean summarize, I mean sit them down and tell them shot for shot everything that happens in it)? Movies are powerful because they're VISUAL, and communicating visually is the most efficient form of human communication ever invented!
Don't believe me? How about some examples:
http://www.dmv.ca.gov/images/dlhdbk/signs_Page_2.jpg
Good storyboards can also be used to convey your story to people outside your crew. George Lucas was able to get 20th Century Fox to fund Star Wars by first having Ralph McQuarrie paint a series of five images illustrating various scenes in the film.
What storyboards are NOT good for
Storyboards are static images (if they move they're called animatics), therefore they are not good at showing movement, any more than a single frame of a video is. Often, arrows are used within the board to indicate camera movement, but showing subject movement within the frame -even something as simple as a character nodding "yes" or "no"- is not possible. For complex shots or scenes where planned movement is important, such as a tracking shot or a fight scene, multiple consecutive boards are used. This is somewhat similar to animation key frames; you show the movements at their most important points and skip the in betweens.
As mentioned previously in this thread, storyboards are generally not needed for simple shots like a two-shot and close ups for a normal conversation (however, some directors choose to board these scenes anyway).
Working with Storyboard artists
For low budget projects, it's usually best for the director to create the storyboards him- or herself. Even if you can't draw, there are lots of ways to get the image across (digital stills, stick figures, storyboarding software).
There can be great benefits to working with a storyboard artist, however. A good storyboard artist is adept at putting the director's vision on paper, and getting it out of his/her head. They will ask the director enough questions to get a clear picture of the shot, and then draw it out. When I work with directors, I usually do quick sketches as they describe the shot, just to make sure we're starting out on the right page, and then go complete a more finished board. I'm always willing to make changes, whether to incorporate a new idea or get it closer to what the director wants.
Storyboard artists are professionals just like everyone else, they should be compensated for their work! However, this doesn't mean storyboarding your project has to be expensive. The first thing you can do is really know which scenes you need storyboarded. By limiting the number of boards they have to draw, you limit the work they need to do and the amount you need to compensate them.
Some storyboard artists may be willing to work for trade, as well. When I was first getting into the business, I did a lot of storyboards/concept art in exchange for on-set experience, like a speaking role, or a job as a PA or production coordinator or 1st AD or whatever. There's a lot of things they could be drawing... if they're doing storyboards it automatically tells you they have an interest in the process of making films. This arrangement can help both parties - the directors I worked with got free storyboards and I got valuable experience on a variety of projects.
Example:
Here's a quick example of what a storyboard can do. Using the above scene (which I made up off the top of my head), I'll present the same shot as both a script excerpt and a board. I don't have access to a scanner at the moment, so I just did a quick sketch using the most basic software on the planet - MS Paint.
Script:
INT. - MOTEL ROOM - NIGHT
Dave tosses a PISTOL back and forth from one sweaty hand to the other. The dingy room's cheap ceiling fan is not nearly enough to cool the thoughts in his head. The SOUNDS of traffic on the street outside are oppressive and distracting, like water drips from a leaky faucet in the middle of the night.
He paces the confined space of the room, juggling the gun - left hand, right hand. He sits on the bed, then jumps up and paces again.
DAVE
I didn't mean it! Why did she have to do that?
There's a CLICK as he pulls the pistol's hammer back...
Board:
http://img.photobucket.com/albums/v468/7Studios/boardsampledvi.jpg
Paul Mailath August 28th, 2008, 03:25 AM I've been playing around with Frameforge (can't draw for nuts) and I'm finding it very useful.
In writing or reading a script I have an image in my head but getting others to see the same image is another thing. The storyboard makes that clear.
I also find that it helps the process (maybe because of my lack of experience) of 'seeing' what shots I need. to give a specific example I'm working on a short called 'Fade to Black', the initial scene was one shot that opened on a family seated at a table and swung around to be an over the shoulder shot of the father (in an arc around the table). It was only when I printed the storyboard out that I realised I hadn't captured the expressions I needed from the actors - so I added a couple of closeups the cover that.
I'm directing this short and I'll give the results to my DOP so he can see where I'm coming from and we can work together. I'm happy to make changes but I want to be sure everyone 'sees' what I see before they build on or change it. I'll be including our gaffer & 1st AD in the process as well - collaborative vision
It makes sense to me and helps me to prepare and plan in as much detail as I can.
Andy Wong August 29th, 2008, 09:31 AM I find storyboards crucial for planning a scene's narrative, its tone, and its pacing. I tend to find that, without them, even though I "think" I have every single shot "visualized" in my head, when it comes to the actual shoot, I find blanks -- missing angles -- missing set-ups -- holes in the narrative. And I usually end up with a lot of wasted takes from shots/angles that just didn't work in the editing room.
That's why I find it best to put down every shot and set up down onto paper so that you can "physically" see how your scenes unfold with every juxtaposed shot, and later communicate this with the cast and crew. It smoothens the shoot, limits your set-ups, and speeds up the editing process.
Jacques E. Bouchard December 8th, 2008, 12:30 PM DO we really need story-boards or are they a luxury for movie directors who have too much time on their hands?
I thought the script was supposed to contain all the information about what's going to be on the screen?
Making a storyboard is like writing the movie all over again. Isn't that confusing?
I know this is an old thread, but having gone through this I thought I'd share.
It's true that you should cover every single shot in your script. But unless you're building custom sets (and even if you are), only once you're on site looking through your camera, will you realize that the shot doesn't look exactly (or sometimes even remotely) like what you had imagined. And let me tell you that there's nothing worse than having to re-compose a shot on the spot because there's a tree you hadn't noticed or your lens isn't wide enough, while your cast and crew wait.
What I'll do is plan everything I can in the script, then on rehearsal I'll take stills with my camcorder to block each shot with the actors (or stand-ins) in place. I'll then put together a storyboard using the pictures I took, since I can't draw anything more complicated than stick figures.
J.
Melvin Harris December 9th, 2008, 09:24 AM With a medium budget project, storyboard. Get your shots right the first time while the rentals, talent and crew are on the clock.
With a no budget film, don't bother.
Here's the deal. If you don't know who's gonna show up. If you don't know what props are gonna be on hand. If you don't have any idea what locations you can access. And the crew is working for fun and pizza. And you own your own equipment. Then there's only one answer:
treat it the same as any other budget film!
I know this thread is old, but c'mon. This is the problem. Storyboard everything but change the level of detail for specific projects. I'll bet that Afternoon Delight thing was shot using the same kind of framing and composition as the rest of the shots. Since they had preplanned the look of the film, it was nothing to make an addition. All artists who improvise, who deviate from the norm, do so with the express knowledge of what the norm
is.
Maybe if more no-budgets took a big budget attitude, they wouldn't be no-budgets- they'd be movies.
Jad Meouchy December 12th, 2008, 02:57 PM A producer perspective:
You need to be able to answer your own question on a per-project, per-scene basis. Quantify the time it takes to prepare vs. the time/risk of being unprepared. Quantify your exposure to this risk in dollars. Quantify the time in various stages of post-production against the time in pre-production and production. If you can do all of this with a reasonable level of consistency and accuracy, you're a producer. If not, you're a director and you need to find a good producer.
Overprepare and adapt.
Shaun Roemich December 12th, 2008, 10:14 PM One thing storyboarding forces you to do is MAKE SURE you know HOW you're getting into one shot from another. You will be able to identify angles that don't work, jump cuts and inadvertent screen reversals on paper LONG before you shoot and force your editor to work magic to make your mix up work onscreen.
Charles Papert December 13th, 2008, 12:42 AM There may be a bit of a tendency to glean that the higher budget a project is, the more likely it is to be storyboarded.
My experience has been that of the studio features I've worked on, none have been completely storyboarded. This has been the case with certain action scenes which involves a lot of quick cuts and specific beats, but rarely if ever dialogue driven scenes. Episodic television, I don't think I've ever seen a storyboard on set. Commercials, absolutely, since they have to be approved by the agency and client and every frame is accounted for.
Some of the examples given in this thread show storyboards of singles and over-the-shoulder shots. I will continue to encourage people that once they have made a few films, boarding shots this simplistic are not only unnecessary (they are extremely easy to communicate to others without visual aid) but it may even become a crutch. It is an important and valuable skill for a budding director or DP to learn to visualize not only individual compositions but actual cut sequences in your head. A simple shot list should be able to cover many types of scenes, along with diagrams of actors and camera positions (which can be represented simply as circles and v's) as required.
I'm not looking to discourage pre-planning, that's always a good concept. I'm just suggesting not to get hung up on literal storyboards.
Jacques E. Bouchard December 13th, 2008, 10:13 AM treat it the same as any other budget film!
[...]
Maybe if more no-budgets took a big budget attitude, they wouldn't be no-budgets- they'd be movies.
Exactly. In fact, if you have people working for free then you ESPECIALLY need to treat them with respect and not waste their time with poor planning. Otherwise you'll find yourself short of people who'll do you favours.
J.
Paul Mailath December 13th, 2008, 03:37 PM If I can't afford to pay anyone then I can't afford to make mistakes and waste everyone's time.
Here's a storyboard I did recently.
Storyboard for Monday on Vimeo (http://www.vimeo.com/2493887)
it's for a short film we'll be shooting in the next couple of weeks - there's no script atached the the images but hopefuilly the idea should be visually clear. If you want to see the script, I can post it.
the original concept is mine and I'm directing (I had a friend write the script). working on the storyboard has made the idea much clearer and shown me lots of errors (there may still be plenty - feel free to point them out).
Some shots have changed from the original script as we scounted locations and I'm sure some will change on the day - but I feel much more confident working this way.
|
|