Yi Fong Yu
August 21st, 2007, 01:55 PM
i was watching the webisodes of Sanctuary (due to the hotness of amanda tapping & emilie the new chic) and noticed that in the wide shot compositions, the color depth in the background CG renders were so low that you could literally see the lines between each hue of color. that got me thinking...
i know there are limitations to both SD DVD&HD DVD&Blu-Ray. the spex do not currently include the "deep color 36 or 48-bit color depth". even if the spex included it, the current players can't output it. thus, my discussion will 100% be limited to PC output to be PLAYED back on the PC.
1. does it take more processing power to play higher color depth video?
2. i know CG can be rendered and outputted as whatever depth you want due to the digital nature, but hdv footage can't because when you capture live action, you're automatically limited to the colorspace medium you're capturing to, unless you can do solid state or direct to disk, which means you can do 4:4:4. thus, the question remains, how can you achieve higher color depth output of the final render if what you're capturing is low color depths?
3. let's say i make 1 master of highest color depth. i'm already converting the lower color depth footage to the higher color depths once. if i render FROM that higher color depths source/master, will i suffer generational loss of color since i'm going from low to high then back down to low?
PS when i get back home, i'll try to screencap what i'm referring to. perhaps my lingo is incorrect =P. i'm a n00b when it comes to color depth.
i know there are limitations to both SD DVD&HD DVD&Blu-Ray. the spex do not currently include the "deep color 36 or 48-bit color depth". even if the spex included it, the current players can't output it. thus, my discussion will 100% be limited to PC output to be PLAYED back on the PC.
1. does it take more processing power to play higher color depth video?
2. i know CG can be rendered and outputted as whatever depth you want due to the digital nature, but hdv footage can't because when you capture live action, you're automatically limited to the colorspace medium you're capturing to, unless you can do solid state or direct to disk, which means you can do 4:4:4. thus, the question remains, how can you achieve higher color depth output of the final render if what you're capturing is low color depths?
3. let's say i make 1 master of highest color depth. i'm already converting the lower color depth footage to the higher color depths once. if i render FROM that higher color depths source/master, will i suffer generational loss of color since i'm going from low to high then back down to low?
PS when i get back home, i'll try to screencap what i'm referring to. perhaps my lingo is incorrect =P. i'm a n00b when it comes to color depth.