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I'm really impressed by how much zmatte deartifact helped. |
I think those artifacts are specific to the debayer algorithm and its inability to correctly handle very small specular highlights which may end up saturating one color pixel but not others. Just a guess. Pretty sure its something that could be handled during debayering.
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http://s09.picshome.com/5fd/333framecczm.jpg
Does it work now? Zmatte is used for chromakeying, but this is a part of the plugin to reduce color artifacts and jagged edges to get a good chromakey. It doesn't reduce the sharpness. Maybe there are others as well. |
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Here my quick test with bayer compression : original After separating the 4 planes and jpeg compression (q10 for G, q4 for R,B) Compression ratio was about 4:1. You can find the raw files in the directory. I used photoshop 6 for de-bayering (with an old plugin) and jpeg compression (so max Q=12). |
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I'm thinking to go ahead with students (on the same terms) and announce it a week or so after the student applications deadline at GSoC when some people will show up who missed the application time. |
I'm still interested to know how that video phil posted was so lacking in rolling shutter artifacts. On a similar note, ive been playing around with my sumix camera again (same micron sensor as the 333) and rolling shutter artifacting is hugely reduced by turning the camera 90degrees. I imagine this has been discussed before but its an interesting option for those interested in avoiding rolling shutter issues. rolling shutter is reduced in two ways by this: normal orientation causes artifacting on horizontal pans and rotated orientation replaces this with vertical pan artifacts which in my opinion are less common and less likely to be quick pans, and because the shorter lines are being exposed, the actual time difference between the exposures of adjacent lines is reduced because vertical resolution is (1.33, 1.77, 1.82, 2.4 or 2.66 times) lower than horizontal on normal video, so the artifacting is that many times less. of course this leaves you with a sensor with a width equivalent to a 1/3" sensor instead of 1/2".
anyway, i figure it might be worth throwing in the ability to record rotated images for people interested in minimizing the effects of rolling shutter. there are also plans to support kodak ccd's right? for which rolling shutter wouldnt be an issue, right? |
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An good attempt on the images. Had a close up of the pictures, and there is some color shift, a lot is slight and it looks natural. Some is like the debayered spectral highlights, and probably can be fixed up with the same software, but few of them. The resolution looks blurred, like on an cinema screen, but it does look similar to 4 times less resolution. Even in codecs like cineform, you still notice some of this, probably not as much, but still noticeable. I noticed some blocks in the lower right of the house, but did not notice much. This is probably not far off what an high end compressed ENG camera could achieve. Forgot to mention, the blur has virtually totally nuked the noise in the frame. I would be curious how an grey-scaled bayer image debayers after going through an high 100% grey scale Jpeg compression. |
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Currently you can: 1 - limit fps to certain value (even if camera can run faster) 2 - limit maximal exposure (that autoexposure can set) to a certain value - if it is set equal or lower than the frame period - fps will not change. We'll make that (with default settings -possible to disable) if a streamer is running autoexposure will be limited to a frame period. |
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On page 33 I described how we dealt with compression of raw (before de-bayer) images in our model 323 cameras. In 333 this code might be broken but we'll have it again in 353/363 |
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Maybe the reason for the lack of rolling shutter effect is the frame rate is just 12fps. Its got time to take a full photo image like a normal digital camera. I think if you go a little faster to about 15-20fps you may see the effect. Then again Ive not noticed it with the 333 in any of the films Ive made. The 313 did when it was 1280x1024 & 15fps it was like a fluid effect. When the frame rate was increased to 22fps it was almost gone. |
http://www.tacx-video.com/Elphel/Elp...r-Belgium3.avi Another clip (right click & 'save destination') Its 43mb & has a little bit of the medieval cloth hall in my town & some cars.
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