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Re: Is it possible to make instruments sound natural through audio editing like this?
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Well is there any reason to use the old fashioned synthesis nowadays, since every instrument can be sampled, it seems? There are times I want a synthesized sound in the score, but is that just old technology now, and there is no reason to have it? When it comes to a being able to play samples of an instrument in an unnatural way, I was actually thinking of asking the composer to do that with a tuba. I want a tuba, but played much faster, like a bass guitar. It may so good for what I am looking for, but I will have to see. As for the flute like sound I want, I think I will have to use sampling in order to that overblowing sound, unless this can be done with synthesis? Or is synthesis a thing of the past, and new sampling technology, just makes synthesis unnecessary? |
Re: Is it possible to make instruments sound natural through audio editing like this?
No Ryan, you’ve still not understood.
There is no point trying to explain further. You simply do not have enough basic music knowledge to provide the framework needed to understand. THE METHOD OF PRODUCTION IS UNIMPORTANT If your synthesiser has a noise control, turn it up and flute gets breathy, in fact far more than a real one if you want. Tubas and bass guitars. They can both play fast, it depends on the skill of the player. Tubas playing fast can sound like farts. As in funny, and make people laugh? Why do you think bass guitars play fast and tubas play slowly? No idea where you get these crazy ideas from? None of this is your concern. You are way, way out of your depth. Give your composer your clips as guides and leave them alone. You are trying to have a serious conversation in a foreign language you only have a tiny amount of vocabulary for. |
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e.g. on an actual piano, if I slowly and gently depress C4, G4, C5, E5, to lift the dampers without making the hammers strike the strings, and I then strike a loud staccato note on C3, I will hear sustained resonance on the four higher notes. If I depress the sustain pedal and then strike a staccato C3, I will hear a lot of resonance from a lot of strings. The inexpensive electronic pianos (or combo keyboards) that I've tried do not do this. Hopefully some of the "really good" electronics do have the resonance. At what make / model / price would I be likely to find that feature? |
Re: Is it possible to make instruments sound natural through audio editing like this?
Oh well the composer said that if I were to try to synthesize a flute it would not sound natural enough, and I need real flute samples to get a more natural sound, if he is correct.
I just thought that with the technology a tuba could play fast without the farting sounds, because you are overlaying the samples closer together as oppose to actually blowing into a tuba fast, making the farting sounds. |
Re: Is it possible to make instruments sound natural through audio editing like this?
Maybe fast tuba would be appropriate considering what has transpired here for the past two years.
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Re: Is it possible to make instruments sound natural through audio editing like this?
Ba-dump ch!
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Re: Is it possible to make instruments sound natural through audio editing like this?
Well it's just directors are allowed to tell colorists, what kind of color they want, and they are allowed to tell DP, what focal lengths they want, so is it really out of line to tell a composer what musical sounds you want?
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Re: Is it possible to make instruments sound natural through audio editing like this?
What this thread has revealed how little you know of this subject. You're trying to identify the instruments from movie sound tracks you want to copy then ask your composer use the same sound/instrument. I don't know how your composer puts up with you.
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Re: Is it possible to make instruments sound natural through audio editing like this?
But why is it wrong to ask the composer to use the same instrument, or something close to, since that will likely get the same sound I am looking for. Instead of asking the composer to use the same instrument, should I ask him to get me that same sound as whatever instrument that is, instead?
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Re: Is it possible to make instruments sound natural through audio editing like this?
It's become obvious that you can't identify one instrument from another, don't understand differences between sampling, synthesizing, etc. So when you use these terms to communicate with the composer, you are just going to create a lot of misdirection and confusion.
Don't pretend you know things you don't know, by using terms you don't understand. At best that will just waste time; at worst it will piss people off. Doing those things will not gain anyone's respect; probably the opposite. If you want to micro-manage the music, I think you might be better to give the composer a sample clip and say "I'd like it to sound like this." Period. Let the composer, with his (hopefully) experienced musician's ear, determine what instrument it is, how the sound was produced, etc. |
Re: Is it possible to make instruments sound natural through audio editing like this?
Oh okay, but that's what I have been doing. I will tell him the sound I want, and then he says that instrument is. I then know the instrument because he tells me after. That's how I know the instruments so far.
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Re: Is it possible to make instruments sound natural through audio editing like this?
Then why have you been so confused about the difference between a transverse flute, fipple flute, clarinet, etc.? Why have you been so concerned about whether something is a real recording, sampled, or synthesized? Why are we involved in this process?
Give him the sample. Don't tell him what you think the sample is, just give him the sample and say "like this" and see what he gives you. If you then want some minor change, work that out later. |
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Re: Is it possible to make instruments sound natural through audio editing like this?
I'm sorry, I don't mean to frustrate anyone or make them mad. I am just asking for advice, and do appreciate the advice!
I just want to try to find a balance, because in the past, if I do not give the composer specific instructions, the scores didn't come out sounding like what I was looking for. I was just trying to find a way to be more specific and guideful. But I don't mean to make anyone frustrated or mad. I apologize. |
Re: Is it possible to make instruments sound natural through audio editing like this?
Greg - download the demo of the Pianoteq piano. It's not even that expensive and the quality is so good my composer friend doesn't record his C3 Yamaha any more, but uses the Pianoteq product. It can also do that strange half-pedal thing where you can make a similar sound to the one you mention.
Ryan - try to imagine what would happen if you were colour blind, and gave instructions to colourists. Or were deaf and tried to assist the sound mixer? This is what you do. You simply do not have the vocabulary or skill base to 'advise' on music. It could also be that your musical viewpoint is skewed. I do know that I could NEVER work with you. I assume murder, by ice axe, or garrotting is a crime in Saskatoon? |
Re: Is it possible to make instruments sound natural through audio editing like this?
Oh okay, but don't I have some say in what I want the music to sound like though, and thus picking those sounds? Like for example, I told the composer I like the sound of a certain instrument from a certain example track. He said it was a bass trombone. So I said yes that's it, give me a bass trombone then. But is that bad of me to suggest that?
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A normal approach would be to describe the sound and feel you want for the movie and you'd have back and forth until you're on the same page. Then you describe the mood for a scene then let the composer do his thing. You act like you're building the Sistine chapel. When in reality you're producing and substandard amateur movie, that won't ever see a movie theater. Throw caution to the wind, let your composer do his thing. The success of this movie isn't hanging in the balance for want of a perfect sound track. Stop copying feature films and be original and creative. |
Re: Is it possible to make instruments sound natural through audio editing like this?
Paul, if I can (again) divert for a moment...
Now I know you're not a drummer, but you seem to know a lot about music theory, mixing, composing, etc. So I started playing drums last year. Unfortunately I can only own an e-kit cause of noise/neighbors. Of course I am super jealous of anyone who regularly gets to play acoustic drums. I've watched a ton of tutorial videos on drums from different youtube creators, and I have to ask...what is it about acoustic drums that (often) makes them sound better than the e-kit? Theoretically, they shouldn't....using Superior Drummer 3, Steven Slate, (I run through Superior Drummer) etc. etc., you are dealing with professionally recorded (high end studio, legendary producers, etc) high quality samples, and yet, I would say most of the time the acoustic kits just sound better, in the videos I've watched. Doesn't seem like it should be that way...if you mic and record a real kick/snare etc. well, and my e kit generates a sample of that recording when I hit my kick/snare, that SHOULD sound just as good, and yet, there' s something just "missing". And this is with presets in SD that have all manner of EQ/comp/reverb, or as dry as you want. I dunno, maybe it's all psychological. or it's hearing the clonk of my stick on a rubber cymbal underneath the sweet sound of a hi-hat. |
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Re: Is it possible to make instruments sound natural through audio editing like this?
You can give examples of what you're thinking of, however, you don't need to go into endless detail of particular instruments. The composer can pick that up from listening to the track(s), you don't need to know precisely how they achieve it, you should be listening out for how well it works your film. That's your job as the director, not trying to decide if that's the same flute.
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Re: Is it possible to make instruments sound natural through audio editing like this?
Ryan - it's fine to give him ideas of music that has worked for other movies that you think would suit. That's what you do, then you forget about it. Don't describe or attempt to help - just say like the instrument at 00:38 like you did for me. Let him work it out.
Josh - Oddly, Drums are the one thing I can't play well because I cannot do four limbs at the same time, but I have an electronic kit here and a real one. The real one is not good, but with some work, sounds very real. My theory on this is because most electronic kits have different degrees of sampling. So between a quiet tickle and a full on thrapp, MIDI only has 127 levels, and realistically they get squeezed into far less, but the sample or synthesised sound for that drum might only have three or maybe a few more different tones that get played at different volumes. So the quietest tickle sample suddenly changes to a harder sound, at only a tiny bit louder when you go from MIDI 30 to 31. On top of this, there must be hundreds of different sounds by where you hit the drum too. I've got a few drum sets in Cubase and some are much, much better than the sounds in my electronic kit's brain. What I'm finding is that my drums now sound better than what I can physically play, and some of them might have 20 or 30 phrases that the machine plays and these are much better than what I program or play. I guess you are finding the same as me - even if I record twice, kick snare first pass and then I add the hats and cymbals, it still sounds a bit naff. Excellent drummers seem to coax more out, but there is a feel from a real skin, and those flex heads like you find in the Rolands, are better than the solid rubber - so my opinion is like yours. However, my son had a drum teacher, who now plays in a technically complex show band - he uses a real miked up snare, real cymbals, but electronic toms and kick - this he says is the best sound, and nicer to play. |
Re: Is it possible to make instruments sound natural through audio editing like this?
I sorta get that. Toms you (typically) only use occasionally and (typically) hit almost exclusively in the center, kicks even if youre an expert player, are hit the exact same way each time, only with varying degrees of hardness. Snare cymbals etc on the other hand sound will depend on stick type, which part of the stick hits, WHERE it hits, as well as how hard etc, so there’s much more room for expression, so it makes sense to let the snare and cymbals be real while toms and kick are samples.
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Re: Is it possible to make instruments sound natural through audio editing like this?
Yep - and drummers buy loads of different sticks don't they, and these don't get modelled by the brain. Quite a few of my drummer friends are now putting triggers on their real kits so they can get extra sounds, or negate the need to buy extra drums. They're late to the party, but my God they are now drinking hard. One band we work with (or used to) had such a complex drum setup, it travels set up inside an enormous flight case that lets it go in the truck in one piece. They roll it into position, lift the lid off and plug in the preset mics and sampler outputs! He has a butt kicker too - if you've never tried one, and get the chance have a go it's madness. You hit the kick hard and your bum fires into the air!
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Re: Is it possible to make instruments sound natural through audio editing like this?
Sounds cool.
As I said I run through superior drummer...so the kit brain sounds are bypassed, midi data sent through SD instead, so I hit the snare and it generates a snare sound from SD. there actually are some brush kits/samples and things like that, and you can probably buy add on packs. More advanced pads and kits support positional sensing which knows where you are on a drum (i.e. how far between center and edge and approximates that sound by mixing center and edge samples, whereas my simpler kit has a sharp cutoff between edge sounds and center sounds, no grey area. |
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If I could take a break from talking about Ryan's movie and his never ending problems.
I wanted to wish everyone a Merry Christmas. I couldn't follow half the things you guys were talking about. It's like a different language. Now I know what my clients must hear when I talk video jargon. I just completed editing an organ concert that I filmed the other day. I was amazed by the skillful of playing of such an instrument and the wonderful songs. Ahhh music! gets me every time. |
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This is more about communication, the composer should know how to create or source the required instruments. |
Re: Is it possible to make instruments sound natural through audio editing like this?
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I guess we’re in the audio section and We’ve done all we can for Ryan again.
Organs are amazing things and for my birthday in May last year, my wife bought me a session with an organist at a very large church where I have actually done a few recordings. Inside it revealed why sometimes they record oddly. The ranks of pipes you see sitting there were dummies! They’re crammed into every space. Things have been bodged over the years and some are even split ranks, where half are in one place but the rest squeezed into a space on the other side of a stone pillar, daft things like this. When you record, you record the sound of this crazy setup, hidden away, that escapes through spaces at the top and gets to the ears via the building’s acoustics. So when you record organ, you are recording the building, that just has an organ in it. This means the best place for a stereo pair of microphones might not be on the centre line of the nave, which is where we always put them, BUT, if you put the mics where the centre line of the physical organ loft is, you might get a reverb trail that lurches off to one side. Even worse, the huge size of some organs means there are obvious time delays between a bass note on one stop, and a treble pipe on a rank somewhere else. The room sound makes this into something focussed, so you need to wander around and find the special place. In some situations maybe even spaced techniques not coincident ones might be best, if the space is not very nice sounding, for example. Part of my present was being able, with my limited keyboard skills, to play the thing and it was so odd. Some of the original ranks of pipes are played with tracker wire, basically a bit of wire from the keys to the valves below the pipes, and pressing a key gives you a delay, then the note. Other newer additions are worked via electronics and sound more instantly, and a few done by pneumatics which sort of come in between. Add in delay from the more distant pipes and you have to play by feel, not your ears. And of course, there’s a huge motor blowing air which sounds like a railway train in some organs. Some record well, some are really awful. I did one recording, thankfully with a close miked singer for a video where the organ got totally replaced. It was old and so out of tune on some notes, you winced. Replacing the organ was actually quite hard because not only out of tune, it was globally out of tune. A hundred and fifty years ago it had been tuned by a dodgy tuning pipe, and ever since, because not all pipes could be returned, it had been tuned wrongly, repeatedly! In the old days, a new organ was tuned by simply taking a pipe from one church to another and using that, so like railway time, it wasnt that accurate. I had to raise the singers pitch half a semi-tone to put it right! The picture is a good example. Church with two naves, one with a choir and the organ in the other. Choir mics in their section had hardly any organ so two sets of mics blended in the studio. It was a washy mess wherever I tried |
Re: Is it possible to make instruments sound natural through audio editing like this?
For Ryan.
This features samples used for synthesis. I got an offer today so bought it. It explains maybe how it doesn't;t matter how sounds are created nowadays, absolutely weird but useful for movies I think. https://youtu.be/g6q0ciCwZKE?list=RDUBlMCizA4Gs |
Re: Is it possible to make instruments sound natural through audio editing like this?
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My audio approach to the organ concert was unsophisticated. I didn't fully understand how organ worked, but now I have a better idea. It's situated up in a small choir loft. The pipes are hidden away in separate room with grates to let the sound out. I position a Zoom H1 to record up in the loft, which worked good but picked up the squeaking of the floor boards when I moved. I adjusted the mix for the sections to remove the noise. Which I'm uploaded the corrections as we speak.
My second mic (Zoom H5) I positioned down in the center of the sanctuary. There are additional pipes and grates at the back wall. I think these could be for the lower tones. This mic picked up more of the acoustics of the large space. The audio results came out good but it was a pretty easy recording since there was only one instrument the organ. I brought a lot of equipment like 302 and various mics but I didn't have the time to use them and I didn't think they would help. I was more concentrated on the visuals. I also had challenges in that area too. I can't believe how much time I spent tweaking things. Every time I re-watch it I notice something new to fix. |
Re: Is it possible to make instruments sound natural through audio editing like this?
If that was your first organ outing you did a great job being honest. Did you notice the changes in location as she swaps manuals. I'm sure you know bit for others maybe - the closed box with the louvres is a section of the organ called the swell - the Louvre foot flaps open and close following the pedal the organist can use to make the sound swell, or fade away, with a change in brightness too. The other ranks are the Great - a collection of the classic origin tones - and these are fixed in volume - pull the stop and that's the volume. No variation apart from selecting a quieter one! Bigger organs like this will then have a choir - melodic pipes that provide the 'filling' and then sometimes orchestra - where the sounds mimic orchestral instruments, where you find flutes, brass and woodwind sounds. The trouble with organs is that it's these ranks of pipes that are about in the open, that often end up a long way away. If you get the placement right - when suddenly the oboes join in - the stereo field suddenly opens up, which can sound great. American churches I've noticed are less reverberant than English churches, so can come across a bit dry when the they play big multi-stop combinations - the range in volume can be wide too - like when she plays on the lower manual. You also have the bass to consider - the big 16 and 32 ft pipes that can be humungously loud. The end of the popular Widor Toccata for example where it often seems like every rank is playing, and played by every limb and finger available!
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Re: Is it possible to make instruments sound natural through audio editing like this?
Pete,
That's a nice recording. I presume you did *not* have the recorders at too high an elevation above the floor, since you didn't mention stands. In the range from "more organ" to "more room" I'd say your recording falls toward the "more organ" end. Some folks seem to favor the "more room" end of the range, to the extent that I find the organ - and the playing - poorly defined. The pipes in the rear of the sanctuary are usually called the "echo organ." Not necessarily for just lower notes. Often containing softer or more mellow-sounding ranks of pipes for a more ethereal effect ... at least in the organs I've heard. What Peter refers to as Louvres (Not the museum) would be spelled "louvers" in the US. That part of the instrument (which opens and closes to control sound from the organ's "swell" section) is alternatively called, in the US at least, "shutters." |
Re: Is it possible to make instruments sound natural through audio editing like this?
Ha! Another difference to add to my book! I've never heard the US spelling of that word (not to be honest that many people here actually spell it right, for once, the US spelling might actually be better.
You know electric cars that don't have an engine (motor?) at the front? We've started a new word for a luggage space at the pointy end of a car - I'm hearing English people use the term "frunk" - your trunk works better than our "boot" - fboot, or foot wouldn't work would it! Very best wishes to everyone for Christmas - Weather here has been heavy rain for a couple of days, with high winds, and my son's a police officer. He just got home telling us they called the army out as many small villages near us are flooded when the rivers broke their banks! |
Re: Is it possible to make instruments sound natural through audio editing like this?
Thanks for the kind words. This was my first organ recording. The H5 was on a mic stand. I wasn’t expecting to use the H1 so I improvised by placing it on chair seat to elevate it. The volume in the sanctuary wasn’t as high as I expected even with the H5 at 8. I was lucky that the levels were high enough but didn't clip. That’s always the risk of unattended recorders because you do a sound check and then you get a song that's really loud and it clips. In classical music you can get such extreme highs and lows. I think you’re right the pipes at the back are more for acoustic effect.
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There should only be a poot in the car if youre driving alone...
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