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#1 |
Inner Circle
Join Date: May 2005
Location: Windsor, ON Canada
Posts: 2,770
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GPU acceleration in Pro 11
Those of you who have wondering about this can now finally get all the details.
Vegas Pro 11 GPU acceleration Benchmarking GPU Acceleration in Vegas Pro 11 Vegas Pro™ 11 leverages the processing capabilities of modern GPUs (Graphic Processing Units) using the industry-standard OpenCL™ framework. Rather than being tied to a single manufacturer or technology, this hardware-agnostic approach enables Vegas Pro 11 users to enjoy remarkable performance improvements across a broad range of popularly-priced, widely available GPU devices. By utilizing the amazing parallel computing resources of the GPU for video processing, the main CPU is freed up for other tasks, such as video decoding and user interface display. Vegas Pro 11 accelerates both video playback and rendering, providing improved performance results from start to finish. Significant portions of the application were entirely reworked, resulting in an enhanced and more creative editing experience. Over 45 effects, transitions, generators and compositors are GPU-accelerated in Vegas Pro 11, as well as a substantial amount of built-in video processing such as crossfades, fades, alpha compositing, framerate resampling, interlace processing, pan/crop, track motion, opacity, fade-to-color, and multicamera display. Vegas Pro 11 was benchmarked on a very affordable Dell Studio XPS 9100 PC, featuring an Intel Core i7 960 3.2 Ghz CPU and discrete GPU cards from both AMD and NVIDIA. The motion graphic test project uses AVCHD, XDCAM EX, and XDCAM HD422 video formats, along with PNG still images, generated text and a noise texture. The project takes advantage of GPU-accelerated compositing, track motion, fades, crossfades and time remapping, as well as a number of accelerated effects including gaussian blur, black and white, cookie cutter, bump map, mask generator, sepia, lens flare and chroma keyer. It also includes accelerated transitions such as cross effect, iris, and clock wipe. |
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#2 |
Trustee
Join Date: Oct 2009
Location: Rhinelander, WI
Posts: 1,258
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Re: GPU acceleration in Pro 11
I am test rendering as we speak. It is only using 60%-70% of my CUDA on the average. Very disappointing.
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#3 |
Inner Circle
Join Date: Jun 2005
Location: Cincinnati, OH
Posts: 8,425
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Re: GPU acceleration in Pro 11
What aspect of a video card affects the level of improvement, # of bitstreams?
I have a GTX 460 and it will be utilized to some degree, but I wonder how much. I am going to install 11 in a bit and run comparison. I am working on a 1080p render now, so this is the perfect opportunity!
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#4 | |
Trustee
Join Date: Oct 2009
Location: Rhinelander, WI
Posts: 1,258
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Re: GPU acceleration in Pro 11
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#5 | ||
Major Player
Join Date: May 2007
Location: KLD, South Africa
Posts: 983
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Re: GPU acceleration in Pro 11
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#6 |
Inner Circle
Join Date: Jun 2005
Location: Cincinnati, OH
Posts: 8,425
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Re: GPU acceleration in Pro 11
Mine is on by default, it might be your card. Have you checked your card against those listed in the link?
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"The horror of what I saw on the timeline cannot be described." |
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#7 |
Inner Circle
Join Date: Jun 2005
Location: Cincinnati, OH
Posts: 8,425
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Re: GPU acceleration in Pro 11
Nicholas, if your card is as old as I think it is (3-4 years?) it won't work.
Don't feel bad, my relatively new card is a GTX 460, and it works, but has very little effect. Playback is the same, and rendering speed so far seems barely affected. I haven't researched it yet, but let's see who gets what results, and when they post that we'll know how much to spend on a new card, and if the results are worth it.
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"The horror of what I saw on the timeline cannot be described." |
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#8 |
Major Player
Join Date: May 2007
Location: KLD, South Africa
Posts: 983
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Re: GPU acceleration in Pro 11
Jeff true I have a 2009 video card but according to Sony it's supported, oh well. GPU accelerated rendering only applies to AVC & selected plug-ins I figure.
This is my results from 1MIN of Sony EX1 footage with an added "Glow" filter. Setting for codec's wasn't the same only compare results within each codec to itself. MainConcept AVC/AAC (*.mp4) CUDA indicated in "System" tab. Vegas 10: 00:03:49 Vegas 11: 00:03:02 - Faster Cineform (*.avi) No CUDA or "System" tab. Vegas 10: 00:04:35 Vegas 11: 00:04:42 - Slower V10 was actually faster with Cineform! I did this test twice to confirm these results. My conclusion is that GPU acceleration only applies to AVC rendering, I almost always render out to Cineform so I'm not sure what benefits V11 has for me? Installed V11 on my brand new Dell XPS i7 laptop and for the life of me I can't tell if there is an improved preview video with GPU acceleration turned on, they both look pretty much the same to me. Last edited by Nicholas de Kock; October 17th, 2011 at 03:30 PM. Reason: More Info |
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#9 |
Major Player
Join Date: Dec 2003
Location: Independence MO.
Posts: 318
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Re: GPU acceleration in Pro 11
A few months ago I decided it was about time I got a new video card. The one I had was seriously out of date and there were no recent updated Windows 7 drivers for it.
I got the HD 4600 series. Reasonable price and uses OpenCL. B U T Vegas 11 does not support my newer card!!! So it Would cost me another $100 plus for a supported card on top of the price for Vegas 11. So for the first time since I have had Vegas (since version 6c) I will not upgrade this time. Sad…
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#10 |
Regular Crew
Join Date: Jan 2009
Location: Stuttgart Germany
Posts: 63
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Re: GPU acceleration in Pro 11
Well, according to their website, previews and timeline functions are supposed to be improved by GPU acceleration...not sure because I also can't activate the button. I suspect my problem is related to my inability to load catalyst on my workstation. I suspect there's some remnant of an nvidea driver causing a conflict...I'll see if I can fix that tonight. On another note. I downloaded the trial of Boris Chroma Key and it seems to work fine with 11.
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#11 |
Sponsor: JET DV
Join Date: Dec 2001
Location: Southern Illinois
Posts: 7,953
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Re: GPU acceleration in Pro 11
You might also need to verify that the video driver is also up to date if the card is listed as supported.
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#12 |
Major Player
Join Date: May 2007
Location: KLD, South Africa
Posts: 983
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Re: GPU acceleration in Pro 11
Truth be told Vegas updates always suck to a degree, I'm always super excited and then disapointed, always hoping Vegas will become more kick-ass, on the bright side atleast they design a new shortcut icon for every new version ;) along with a few new features. I'll upgrade before the promotional upgrade price expires. Do I need V11? Probably not but the smaller updates to come will be worth the upgrade.
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#13 |
Inner Circle
Join Date: Jul 2009
Location: Perth, Western Australia
Posts: 8,441
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Re: GPU acceleration in Pro 11
It seems to do well with the Quadro 5000 cards but will anyone want to hand over $2399 for a graphics card!!! That's what my wholesaler has them listed at!!! (Order by special request only)
I don't think 11 will help me any...My current card is the el-cheapo Nvidia GT430 1GB (list price is a mere $62) .. to take advantage I would need at least a GTX570 and here that's $500!!! I think I'll stick with 10 for a while and see what happens!! Chris |
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#14 |
Trustee
Join Date: Oct 2009
Location: Rhinelander, WI
Posts: 1,258
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Re: GPU acceleration in Pro 11
Chris, I have a GT 430 as well. Vegas Pro 11 works with it just fine. GT 430 is a Fermi card, CUDA v. 2.1, precisely what Vegas wants. It has 96 CUDA cores, so, in theory, everything should run up to 96 times faster than without CUDA. In reality, Vegas only uses about 70% of its abilities, which would make it only about 67 times faster than no CUDA.
Still, nothing to sneeze at. |
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#15 |
Major Player
Join Date: Mar 2008
Location: Pembroke Pines FL
Posts: 331
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Re: GPU acceleration in Pro 11
I have the GTX 570 and it works very good.
I did a 4 track multicamera editing with 7d footage while preview is Best(full) without no hiccups. My computer is a I7 with 16GB RAM
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