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November 5th, 2007, 06:37 PM | #31 |
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Rats! I was pretty excited.
I think their product would be a good complement to the XDcam EX though, and much more portable than hauling a PC around to shoots. |
November 5th, 2007, 06:43 PM | #32 | |
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Mike Schell Convergent Design |
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November 5th, 2007, 06:45 PM | #33 | |
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Flash XDR is MPEG2 based, either Long-GOP or I-Frame only in 4:2:0 or 4:2:2 recording at up to 160 Mbps. Also the price is $4995. Mike Schell Convergent Design |
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November 5th, 2007, 08:44 PM | #34 | ||
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Kevin, you never get a better key than with CG images. Also, this image has relatively mild JPEG compression. XDCAM 4:2:0 shoves a 1.4 Gbps stream into 35Mbps of data. That's about 41:1 compression. Compression is complicated by noise levels. (One place the EX1 should outshine a lot of its competitors due to its 1/2" sensors.) Noise makes compression more difficult and can break a codec rather thoroughly. Also when considering camera systems, you have to consider the bit depth of your codec. 8 bit or 10 bit or 14 bit. I don't think there are cameras that use float or half, then again 14 bit log is pretty impressive. Most of the formats we use, HDV, DVCPRO, XDCAM are all 8 bit formats. That makes a 10 bit 4:2:2 HD SDI capture even more appealing. Quote:
I think you are missing the point. The point isn't to demonstrate advanced keying techniques, but rather to show the difference in the chroma sampling. In this example I'd normally use Keylight in Shake. That pulls a cleaner key with default settings. I am not a fan of "magic bullet" keying- but in this case Keylight works a wonder. I picked Primatte, because its included in Motion, which more people have. In fact, thinking of Keylight and Shake, I think the alpha channel Keylight creates is instructive. I'll attach it here. (its actually just a screen grab of the Shake interface, about 1000x1000) Its always worth it to see if one of the built in keyers can do an acceptable job, because they will always be faster than a tree/script you devise. Back to my point. This Alpha channel represents the default setting of Keylight. Right off the bat I can use the 4:4:4 and 4:2:2 keys... I can even just use the keylight node to lay in the background. The 4:2:0 keys need a lot more work. I don't work the same way you do, but think of the time needed to key using the technique you describe. Saving that artist time, and quite a lot more in many real effects situations, is the real advantage of 4:2:2 and 4:4:4. |
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November 5th, 2007, 08:50 PM | #35 | |
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Is there a whitepaper on the codecs used in the Flash XDR? |
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November 5th, 2007, 09:02 PM | #36 | |
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Actually I expect all of that will eventually happen. Well except for the part about Apple having a mid range laptop. That's just madness. |
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November 5th, 2007, 09:12 PM | #37 | |
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I don't know why you say my method takes a lot of time. It doesn't really take that much at all. A filter in FCP takes a second to drop in. In shake it just takes a few quick nodes which you can then save to reuse for the future. There are other tools as well that will process the footage right in your software so it doesn't have to take any time at all. To some people using such tools can mean getting great quality keys out of 4:2:0 material. Hey I agree with you that 4:2:2 is better and that I try to allows convince my clients to go 4:2:2 all the way but I just don't agree with you that 4:2:0 is garbage. Sure it takes some work but some darn good keys can come from progressive 4:2:0 material. I like where you come from but I cannot agree with you that 4:2:0 is garbage. The key you did of my image does of course show 4:2:2 as better but not by all that much. I have done some very high quality keys with good 4:2:0 footage and many other people do as well. |
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November 6th, 2007, 02:53 AM | #38 | |
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Hence, in PAL, DV-MPEG (and therefore DVD) recoding should only result in a slight chroma shift, whilst in NTSC it results in throwing away half the chroma information. Dv25 to DVD should therefore be much better in PAL than NTSC, with the exception of DVCPro, which is the only example (AFAIK) of 4:1:1 in a PAL system. |
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November 6th, 2007, 02:09 PM | #39 |
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Ok here is my chroma example image but this time I upsampled the 4:2:2 and progressive 4:2:0 sections. I didn't do the interlaced 4:2:0 section because I would have had to use some other tools to do it and I was too lazy to do it. Interlaced 4:2:0 really is a pain in the rear.
Edit: You will notice all jagged edges are now gone. I didn't fix the blown up cross section of course just the main image. The only artifact you now have is a slightly thicker dark border around the subject which is due to the smoothed chroma samples. You now have some of the color bleeding a little bit. |
November 6th, 2007, 02:59 PM | #40 | |
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Whereas 4:4:4 seems perfectly feasible within proven technology - just 50% more bits than 4:2:2, keeping all else equal. Desirable though much of your wishlist may be, I'd expect a general move to wavelet compression (as used by Red and JPEG2000) to be the next big step. |
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November 6th, 2007, 11:10 PM | #41 | |
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November 7th, 2007, 07:21 AM | #42 | |
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Thanks for the correction. We don't have a white paper on the CODEC in Flash XDR, but I can tell you that we use the very same CODEC as the new Sony 4:2:2 camera. (We buy a module directly from Sony). We actually have two MPEG2 CODECs chips on board, so we can support 4:2:2 (a single CODEC will only do 4:2:0). Since we record to Compact Flash, we can easily adjust the bit rate over a wide range of 19.7 to 160 Mbps. Rates over 100 Mbps will require the higher speed Compact Flash cards, such as the SanDisk Extreme IV. I really suspect the sweet spot for recording will be the 100 Mbps 4:2:2 in either Long-GOP or I-Frame mode. Then you can use the lower cost Sandisk Extreme III cards (16GB cards are now around $200). We plan to post comparison video at the various bitrates so everyone can evaluate the quality differences. Mike Schell |
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November 7th, 2007, 09:01 AM | #43 | |
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To simulate how footage from different cameras might compare, I created a 960x540 image in Photoshop and added a small dot, then resized that to 1920x1080 and added another dot of approximately the same size. I'm not a chroma-keying expert but I have a feeling the dot on the right would be easier to work with... http://www.videomem.com/temp/two-circles.jpg Last edited by Kevin Shaw; November 7th, 2007 at 09:07 AM. Reason: couldn't get attachment of image to work |
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November 7th, 2007, 09:48 AM | #44 | |
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November 7th, 2007, 11:53 AM | #45 | |
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Keying also doesn't matter with how soft an edge is. only in bad keying is this a concern. A good key means the edge looks natural as if it was shot that way with a camera. If you zoom in and look at the edge of any footage you will notice how the edges have gradation and are not pixel sharp. Again no camera shoots perfect pixels. When you do your key you want the edges to look as close as possible to how they looked before you did the key. So in your image the soft dot wouldn't be any harder to key then the sharp dot. They would just have different looking edges. If your camera shoots a little softer then you want to keep everything that way so the key edges have the same look as if you shot that person in that environment. This is why for visual effects a lot of times we turn the electronic sharpness totally off on cameras and key that way. It gives a more natural look to the edge because camera sharpness can create fake looking edges. In fact in terms of chroma subsampling your sharp image would be harder to key because the 4:2:0 would show up even more because of how sharp it is. If the edges were softer the color change would be softer and not a sudden change. This i why shooting 4k is so nice with Red. Red shoots some pretty natural but soft images because it takes the image right from the chip without any edge enhancement. 4k allows people to work with the softer images but they still have a lot of detail because they are so large. the edges are still nice and soft and natural. |
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